Methods and systems for managing a fantasy sports league
AssigneeFanus, LLC
InventorAllen Mix
Life of this patent
Estimating the term…
Abstract
Methods and systems of managing a fantasy sports league, and more particularly, a fantasy sports league that can utilize initial and current team values associated with each real sports team for determining which teams are allowed on a participant's roster and for determining each participant's accumulated points total during a league season.
Claims20
A method of managing a fantasy sports league having real sports teams and dynamics salary cap-based trading, the method comprising:
- receiving league setup data, wherein the league setup data comprises a real sports league with available real sports teams, an initial salary cap, a league start date, and a league end date;
- establishing an initial tea, value for each real sports team, wherein the initial team value is determined based on expected performance data associated with each real sports team and wherein the initial team value for each real sports team is known to each participant;
- receiving from a plurality of participants team selections of the available real sports teams, where different participants can own the same teams on the same day, and generating a roster for each participant;
- calculating a summation of initial team values on each participant roster that must be less than or equal to the initial salary cap;
- initiating a season on the league start date;
- determining a current team value during the season based on actual performance data, wherein the actual performance data is based on a plurality of performance inputs including at least wins, losses, and an expected win percentage;
- permitting subsequent team trades based on a dynamic salary cap for each participant that can be different from the initial salary cap and different for different participants;
- generating an accumulated score for each participant during the season based on actual performance data of each real sports teams currently on the roster for each participant;
- and
- finalizing the season on the league end date.
A system for managing a fantasy sports league having real sports teams and dynamic salary cap-based trading, the system comprising:
- an administrator device comprising a processor and a memory, wherein the administrator device implements logic that configures the system to:
- receive league setup data, wherein the league setup data comprises a real sports league with available real sports teams, an in initial salary cap, a league start date, and a league end date;
- establish an initial team value for each real sports team, wherein the initial team value is determined based on expected performance data associated with each real sports team and wherein the initial team value for each real sports team is known to each participant;
- receive from a plurality of participants team selections of the available real sports teams where different participants can own the same team on the same day from a plurality of remotes devices, wherein each remote device is associated with a participant;
- generate a roster for each participant, and calculating a summation of initial team values on each roster that must be less than or equal to the initial salary cap;
- initiate a season on the league start date;
- determine a current team value during the season based on actual performance data, wherein the actual performance data is based on a plurality of performance inputs including at least wins, losses, and an expected win percentage;
- permit subsequent team trades based on a dynamic salary cap for each participant that can be different from the initial salary cap and different for different participants;
- generate an accumulated score for each participant during the season based on actual performance data of each real sports team currently on the roster for each participant;
- and
- finalize the season on the league end date.
A method of managing a fantasy sports league having real sports teams and dynamic salary cap-based trading, the method comprising:
- receiving league setup data from an administrator, wherein the league setup data comprises a real sports league with available real sports teams, an initial salary cap, a league start date, and a league end date;
- establishing an initial team value for each real sports team, wherein the initial team value is determined based on expected performance data associated with each real sports team and wherein the initial team value for each real sports teams is known to each participant;
- providing a fantasy sports league application to a plurality of participants, wherein the fantasy sports league application comprises logic that configures one or more participants devices for:
- displaying the available real sports teams and the initial salary cap;
- sending participant team selections of the available real sports teams;
- receiving from the plurality of participants teams selections of the available real sports teams where different participants can own the same teams on the same day and generating a different roster for each participant;
- calculating a summation of initial team values on each participant roster that must be less than or equal to the initial salary cap;
- initiating a season on the league start date;
- determining a current team value during the season based on actual performance data, wherein the actual performance data is based on a plurality of performance inputs including at least wins, losses, and an expected win percentage;
- permitting subsequent team trades based on a dynamic salary cap for each participant that can be different from the initial salary cap and different for different participants;
- generating an accumulated score for each participant during the season based on actual performance data of each real sports team currently on the roster for each participant;
- and
- finalizing the season on the league end date.
Dependencies are inferred from the claim text.