Facilitating rhythm-based user input with enhanced feedback and audio tracks
AssigneeFuncom Oslo AS
InventorsDavid Goldfarb, Anders Pettersson, Maria Ström, Elvira Björkman, Nicklas Hjertberg, Emelie Persson
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Abstract
Aspects of the disclosure relate generally to computer software and musical gameplay elements. More specifically, aspects of the disclosure provide a method of using multiple musical tracks of varying intensity based on well-timed user inputs and/or player advancement in a rhythm-based video game. Other aspects of the disclosure relate to techniques to improve player on beat inputs in a rhythm-based video game.
Claims20
A method comprising:
- determining a plurality of musical acts corresponding to a level of a rhythm-based game, wherein each musical act corresponds to a respective song portion and comprises a plurality of different audio tracks each comprising versions of the respective song portion, and wherein each audio track of the plurality of audio tracks for a given musical act corresponds to a respective tier of a set of player performance tiers;
- beginning the level of the rhythm-based game, wherein a beginning of the level corresponds to an initial musical act and an initial player performance tier;
- determining a first musical act and a first player performance tier corresponding to a current state of the rhythm-based game based on progression of a player through the level;
- playing back audio of a first audio track, of the plurality of different audio tracks corresponding to the first musical act, that corresponds to the first player performance tier;
- tracking a plurality of player actions using a tier meter, wherein player actions performed on beat with the audio of a current audio track cause the tier meter to increase;
- determining, based on the tier meter, that the player has advanced to a second player performance tier of the set of player performance tiers but remains within the first musical act;
- and
- in response to determining that the player has advanced to the second player performance tier, playing back audio of a second audio track, of the plurality of different audio tracks corresponding to the first musical act, that corresponds to the second player performance tier.
A computing device comprising:
- one or more processors;
- and
- memory storing instructions that, when executed by the one or more processors, cause the computing device to:
- determine a plurality of musical acts corresponding to a level of a rhythm-based game, wherein each musical act corresponds to a respective song portion and comprises a plurality of different audio tracks each comprising versions of the respective song portion, and wherein each audio track of the plurality of audio tracks for a given musical act corresponds to a respective tier of a set of player performance tiers;
- begin the level of the rhythm-based game, wherein a beginning of the level corresponds to an initial musical act and an initial player performance tier;
- determine a first musical act and a first player performance tier corresponding to a current state of the rhythm-based game based on progression of a player through the level;
- play back audio of a first audio track, of the plurality of different audio tracks corresponding to the first musical act, that corresponds to the first player performance tier;
- track a plurality of player actions using a tier meter, wherein player actions performed on beat with the audio of a current audio track cause the tier meter to increase;
- determine, based on the tier meter, that the player has advanced to a second player performance tier of the set of player performance tiers but remains within the first musical act;
- and
- in response to determining that the player has advanced to the second player performance tier, play back audio of a second audio track, of the plurality of different audio tracks corresponding to the first musical act, that corresponds to the second player performance tier.
A non-transitory computer readable medium storing instructions that, when executed by one or more processors, cause a computing device to perform steps comprising:
- determining a plurality of musical acts corresponding to a level of a rhythm-based game, wherein each musical act corresponds to a respective song portion and comprises a plurality of different audio tracks each comprising versions of the respective song portion, and wherein each audio track of the plurality of audio tracks for a given musical act corresponds to a respective tier of a set of player performance tiers;
- beginning the level of the rhythm-based game, wherein a beginning of the level corresponds to an initial musical act and an initial player performance tier;
- determining a first musical act and a first player performance tier corresponding to a current state of the rhythm-based game based on progression of a player through the level;
- playing back audio of a first audio track, of the plurality of different audio tracks corresponding to the first musical act, that corresponds to the first player performance tier;
- tracking a plurality of player actions using a tier meter, wherein player actions performed on beat with the audio of a current audio track cause the tier meter to increase;
- determining, based on the tier meter, that the player has advanced to a second player performance tier of the set of player performance tiers but remains within the first musical act;
- and
- in response to determining that the player has advanced to the second player performance tier, playing back audio of a second audio track, of the plurality of different audio tracks corresponding to the first musical act, that corresponds to the second player performance tier.
Dependencies are inferred from the claim text.