Server-side gaming method and system for the delivery of remotely-rendered content comprising impression content
AssigneeBidstack Group PLC
InventorsArvids Kokins, Francesco Petruzzelli
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AssigneeBidstack Group PLC
InventorsArvids Kokins, Francesco Petruzzelli
Estimating the term…
A server-side gaming method performed by a framework for the delivery of remotely-rendered content to a user device, where the framework comprises a provisioning server for generating and managing impression content; a remote server for generating a plurality of frames of remotely-rendered content, wherein the plurality of frames of remotely-rendered content comprises gaming content and the impression content; and an API, for sending and receiving data between the user device and the remote server. The method comprises monitoring connection characteristics between the user device and the remote server, representing at least a quality of the transmission of data from the remote server to the user device, and determining whether the connection characteristics meet a threshold. When it is determined that the connection characteristics do not meet the threshold, an indication comprising at least event data associated with the remotely-rendered content is transmitted from the remote server to the provisioning server.
A server-side gaming method performed by a framework for the delivery of remotely-rendered content to a user device, the framework comprising:
A system for the delivery of remotely-rendered content, the system comprising:
A non-transitory computer-readable storage medium comprising a set of computer-readable instructions stored thereon which, when executed by at least one processor are arranged to deliver remotely-rendered content to a user device, the framework comprising:
Dependencies are inferred from the claim text.