Gaming headset with programmable audio paths
AssigneeVoyetra Turtle Beach, Inc.
InventorCarmine J. Bonanno
Life of this patent
Estimating the term…
Abstract
A headset having game, chat and microphone audio signals is provided with a programmable signal processor for individually modifying the audio signals and a memory configured to store a plurality of user-selectable signal-processing parameter settings that determine the manner in which the audio signals will be altered by the signal processor. The parameter settings collectively form a preset, and one or more user-operable controls can select and activate a preset from the plurality of presets stored in memory. The parameters stored in the selected preset can be loaded into the signal processor such that the sound characteristics of the audio paths are modified in accordance with the parameter settings in the selected preset.
Claims69
A system comprising:
- a signal processor operable to:
- detect one or more control tones in a first audio signal, and
- generate a second audio signal by modifying the first audio signal in accordance with the one or more control tones, wherein the one or more control tones are selected prior to being embedded in the first audio signal, and wherein the system comprises a control device, and wherein the modification of the first audio signal is enabled via the control device, and wherein the control device is operable to receive a voice command.
A headset comprising:
- a signal processor operable to:
- detect one or more control tones in a first audio signal, and
- generate a second audio signal by modifying the first audio signal in accordance with the one or more control tones, wherein the one or more control tones are selected prior to being embedded in the first audio signal, and wherein the signal processor is reprogrammable.
A system comprising:
- a signal processor operable to:
- detect one or more control tones in a first audio signal, and
- generate a second audio signal by modifying the first audio signal in accordance with the one or more control tones, wherein the one or more control tones are selected prior to being embedded in the first audio signal, and wherein the signal processor comprises a plurality of signal paths, and wherein each signal path in the plurality of signal paths includes a noise gate to remove undesired sounds below a preset threshold.
A system comprising:
- a signal processor operable to:
- detect one or more control tones in a first audio signal, and
- generate a second audio signal by modifying the first audio signal in accordance with the one or more control tones, wherein the one or more control tones are selected prior to being embedded in the first audio signal, and wherein the system comprises one or more speakers and a volume limiter, and wherein the volume limiter is operable to limit a maximum volume level sent to the one or more speakers such that it does not exceed a predetermined amplitude.
A system comprising:
- a signal processor operable to:
- detect one or more control tones in a first audio signal, and
- generate a second audio signal by modifying the first audio signal in accordance with the one or more control tones, wherein the one or more control tones are selected prior to being embedded in the first audio signal, and wherein the system comprises a sound storage device that announces a prerecorded message in accordance with the one or more control tones.
A system comprising:
- a signal processor operable to:
- detect one or more control tones in a first audio signal, and
- generate a second audio signal by modifying the first audio signal in accordance with the one or more control tones, wherein the one or more control tones are selected prior to being embedded in the first audio signal, and wherein the control signal is generated by a video game.
A headset comprising:
- a signal processor operable to:
- detect one or more control tones in a first audio signal, and
- generate a second audio signal by modifying the first audio signal in accordance with the one or more control tones, wherein the one or more control tones are selected prior to being embedded in the first audio signal, and wherein the signal (processor comprises a plurality of signal paths, and wherein each signal path in the plurality of signal paths includes a noise gate to remove undesired sounds below a preset threshold.
A headset comprising:
- a signal processor operable to:
- detect one or more control tones in a first audio signal, and
- generate a second audio signal by modifying the first audio signal in accordance with the one or more control tones, wherein the one or more control tones are selected prior to being embedded in the first audio signal, and wherein the headset comprises one or more speakers and a volume limiter, and wherein the volume limiter is operable to limit a maximum volume level sent to the one or more speakers such that it does not exceed a predetermined amplitude.
A headset comprising:
- a signal processor operable to:
- detect one or more control tones in a first audio signal, and
- generate a second audio signal by modifying the first audio signal in accordance with the one or more control tones, wherein the one or more control tones are selected prior to being embedded in the first audio signal, and wherein the headset comprises a sound storage device that announces a prerecorded message in accordance with the one or more control tones.
A headset comprising:
- a signal processor operable to:
- detect one or more control tones in a first audio signal, and
- generate a second audio signal by modifying the first audio signal in accordance with the one or more control tones, wherein the one or more control tones are selected prior to being embedded in the first audio signal, and wherein the control signal is generated by a video game.
Dependencies are inferred from the claim text.