Gaming systems and methods for tracking and limiting sports wagers for identified and un-identified players
AssigneeIgt
InventorsDwayne R. Nelson, Steven Lemay, Kevin Higgins
Life of this patent
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Abstract
A gaming system configured to create electronic player sports wagering profiles for un-identified players, track each sports related wager made by each un-identified player, determine if any un-identified player has reached a sports related wager limit for a designated time period, and responsive to determining that an un-identified player has reached the sports related wager limit for the designated time period, initiate a sports wager limit resolution process.
Claims20
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions, that when executed by the processor, cause the processor to:
- create an electronic player sports wagering profile for a player of an electronic gaming machine that is remote from the gaming system;
- receive data for each sports related wager made by the player via the electronic gaming machine;
- store the received data in the electronic player sports wagering profile;
- determine, using the electronic player sports wagering profile and banned player data, both of whether the player has reached a sports related wager limit for a designated time period and whether the player is a banned player based on the banned player data;
- and
- responsive to determining that either or both the player has reached the sports related wager limit for the designated time period and the player is a banned player, initiate a sports wager limit resolution process, wherein the sports wager limit resolution process comprises the processor causing a message to be sent to the electronic gaming machine that causes the electronic gaming machine to not accept a sport related wager from the player.
A method of operating a gaming system, said method comprising:
- creating, via a processor, an electronic player sports wagering profile for a player of an electronic gaming machine that is remote from the gaming system;
- storing, via the processor and a memory device, the electronic player sports wagering profile for the player;
- receiving, via the processor, data for each sports related wager made by the player via the electronic gaming machine;
- storing, via the processor and the memory device, the received data in the electronic player sports wagering profile;
- determining, via the processor and the memory device, using the electronic player sports wagering profile and banned player data, both of whether the player has reached a sports related wager limit for a designated time period and whether the player is a banned player based on the banned player data;
- and
- responsive to determining that either or both the player has reached the sports related wager limit for the designated time period and the player is a banned player, initiating, via the processor, a sports wager limit resolution process, wherein the sports wager limit resolution process comprises the processor causing a message to be sent to the electronic gaming machine that causes the electronic gaming machine to not accept a sport related wager from the player.
A non-transitory computer-readable storage medium comprising a plurality of instructions that are executable by a processor of a gaming system to:
- create, via the processor, an electronic player sports wagering profile for a player of an electronic gaming machine that is remote from the gaming system;
- store, via the processor and a memory device, the electronic player sports wagering profile for the player;
- receive, via the processor, data for each sports related wager made by the player via the electronic gaming machine;
- store, via the processor and the memory device, the received data in the electronic player sports wagering profile;
- determine, via the processor and the memory device, using the electronic player sports wagering profile and banned player data, both of whether the player has reached a sports related wager limit for a designated time period and whether the player is a banned player based on the banned player data;
- and
- responsive to determining that either or both the player has reached the sports related wager limit for the designated time period and the player is a banned player, initiate, via the processor, a sports wager limit resolution process, wherein the sports wager limit resolution process comprises the processor causing a message to be sent to the electronic gaming machine that causes the electronic gaming machine to not accept a sport related wager from the player.
Dependencies are inferred from the claim text.