Multi-blockchain proof-of-activity platform
AssigneePeer Inc
InventorThinh Tran
Life of this patent
Estimating the term…
Abstract
A method for real-time multiparty communications across a social network organized according to a fluid timeline is taught. In the method, a user accesses the social network. The user views a story posted by a first user and favorably reacted to by a second user. The user also likes the story, so the user favorably reacts to the posted story. Since a threshold number of users have favorably reacted to the posted story, a collective network group messaging feature is made available. The user accesses the feature participates in real time in a collective network group messaging session in a virtual room with at least one other user.
Claims17
A method, comprising:
- receiving a request from a first user to generate a distributed social mesh for the first user;
- and
- in response to receiving the request:
- generating the distributed social mesh for the first user;
- providing an initial token to the first user;
- and
- enabling the first user to exchange the initial token with the at least one other entity;
- receiving an activity with the distributed social mesh by a second user;
- generating a token for the second user based on the activity by the second user with the distributed social mesh;
- and
- enabling the second user to exchange the token with at least one other entity.
A non-transitory processor-readable storage medium having computer instructions stored thereon that, when executed by one or more processors, cause the one or more processors to perform actions, the actions comprising:
- receiving a request from a user to generate a distributed social mesh for the user;
- in response to receiving the request:
- generating the distributed social mesh for the user;
- providing an initial token to the user;
- and
- enabling the user to exchange the token with at least one other entity;
- in response to the user accessing the distributed social mesh, providing a first sub-token to the user;
- and
- in response to the user adding content to the distributed social mesh:
- determining a size of the content added to the distributed social mesh by the user;
- selecting an amount of sub-tokens to provide the user based on the size of the content;
- and
- providing the selected amount of sub-tokens to the user.
A computing system, comprising:
- at least one memory that stores computer instructions;
- and
- at least one processor that, when executing the computer instructions, cause the computing system to:
- receive a request from a user to generate a distributed social mesh for the user;
- in response to receiving the request:
- generate the distributed social mesh for the user;
- provide an initial token to the user;
- and
- enable the user to exchange the token with at least one other entity;
- receive an activity with the distributed social mesh by a second user;
- generate another token for the second user based on the activity with the distributed social mesh;
- and
- enable the second user to exchange the token with the at least one other entity.
Dependencies are inferred from the claim text.