Driving interaction object
AssigneeBeijing Sensetime Technology Development Co., Ltd.
InventorsZilong Zhang, Qing Luan, Lin Sun
Life of this patent
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Abstract
Methods, electronic devices, and storage media for driving an interaction object are provided. The methods include: obtaining an audio signal at a periphery of a display device; obtaining, based on the audio signal, first driving data for driving the interaction object to respond; monitoring, in response to outputting the first driving data, the audio signal for detecting a sound of a target object; and driving, based on a presence state of the sound of the target object in the audio signal, the interaction object to respond.
Claims18
A method of driving an interaction object, comprising:
- obtaining an audio signal at a periphery of a display device;
- obtaining, based on the audio signal, first driving data for driving the interaction object to respond, wherein the first driving data is used to drive the interaction object to perform a first specified action;
- monitoring, in response to outputting the first driving data, the audio signal for detecting a sound of a target object;
- and
- driving, based on a presence state of the sound of the target object in the audio signal, the interaction object to respond,
- wherein driving, based on the presence state of the sound of the target object in the audio signal, the interaction object to respond comprises:
- driving, in response to that the sound of the target object is detected within a first preset time, the interaction object to perform the first specified action repeatedly.
An electronic device, comprising:
- a processor, and
- a memory storing a computer program, wherein when executing the computer program, the processor is caused to:
- obtain an audio signal at a periphery of a display device;
- an A obtain, based on the audio signal, first driving data for driving an interaction object to respond, wherein the first driving data is used to drive the interaction object to perform a first specified action;
- monitor, in response to outputting the first driving data, the audio signal for detecting a sound of a target object;
- and
- drive, based on a presence state of the sound of the target object in the audio signal, the interaction object to respond,
- wherein driving, based on the presence state of the sound of the target object in the audio signal, the interaction object to respond comprises:
- driving, in response to that the sound of the target object is detected within a first preset time, the interaction object to perform the first specified action repeatedly.
A non-transitory computer-readable storage medium having a computer program stored thereon, wherein the computer program is executed by a processor to cause the processor to perform operations comprising:
- obtaining an audio signal at a periphery of a display device;
- obtaining, based on the audio signal, first driving data for driving the interaction object to respond, wherein the first driving data is used to drive the interaction object to perform a first specified action;
- monitoring, in response to outputting the first driving data, the audio signal for detecting a sound of a target object;
- and
- driving, based on a presence state of the sound of the target object in the audio signal, the interaction object to respond,
- wherein driving, based on the presence state of the sound of the target object in the audio signal, the interaction object to respond comprises:
- driving, in response to that the sound of the target object is detected within a first preset time, the interaction object to perform the first specified action repeatedly.
Dependencies are inferred from the claim text.