Generative shape creation and editing
AssigneeAdobe Inc.
InventorsGiorgio Gori, Tamy Boubekeur, Radomir Mech, Nathan Aaron Carr, Matheus Abrantes Gadelha, Duygu Ceylan Aksit
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AssigneeAdobe Inc.
InventorsGiorgio Gori, Tamy Boubekeur, Radomir Mech, Nathan Aaron Carr, Matheus Abrantes Gadelha, Duygu Ceylan Aksit
Estimating the term…
Generative shape creation and editing is leveraged in a digital medium environment. An object editor system represents a set of training shapes as sets of visual elements known as “handles,” and converts sets of handles into signed distance field (SDF) representations. A handle processor model is then trained using the SDF representations to enable the handle processor model to generate new shapes that reflect salient visual features of the training shapes. The trained handle processor model, for instance, generates new sets of handles based on salient visual features learned from the training handle set. Thus, utilizing the described techniques, accurate characterizations of a set of shapes can be learned and used to generate new shapes. Further, generated shapes can be edited and transformed in different ways.
A method implemented by a processing device, the method comprising:
A method implemented by a processing device, the method comprising:
A system comprising:
Dependencies are inferred from the claim text.