Systems and methods for training and applying virtual occurrences to a virtual character using telematics data of one or more real trips
AssigneeBlueowl, LLC
InventorsMicah Wind Russo, Kenneth Jason Sanchez
Life of this patent
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AssigneeBlueowl, LLC
InventorsMicah Wind Russo, Kenneth Jason Sanchez
Estimating the term…
Method and system for training a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: determining, based at least in part upon telematics data, a plurality of skill points associated with a plurality of real skills exhibited by the user during the one or more real trips; training a virtual character by at least updating, based at least in part upon the plurality of skill points, the plurality of virtual ratings; generating, based at least in part upon the character profile, one or more virtual occurrences to be encountered by the virtual character; determining, based at least in part upon the updated plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences; updating the character profile by at least applying the one or more virtual occurrences based on the associated one or more outcomes to the virtual character.
A computer-implemented method for training a virtual character of a telematics-based game, the method comprising:
A system for training a virtual character of a telematics-based game, the system comprising:
A non-transitory computer-readable medium with instructions stored thereon, that upon execution by a processor, causes the processor to perform:
Dependencies are inferred from the claim text.