Identifying player engagement to generate contextual game play assistance
AssigneeSony Interactive Entertainment Inc.
InventorsWarren M. Benedetto, Landon Noss
Life of this patent
Estimating the term…
Abstract
The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.
Claims19
A system for contextual game play assistance, the system comprising:
- an assistance server that stores a plurality of different types of assistance data, wherein at least one type of assistance data includes past gameplay data associated with one or more objectives;
- and
- a performance server that:
- receives current gameplay data from a platform device associated with a game title, the current gameplay data associated with a player playing the game title,
- evaluates the current gameplay data to determine that the current gameplay data does not meet one or more conditions of a current objective within the game title,
- identifies one or more types of assistance data associated with the current objective, wherein identifying the types of assistance data is further based on the current gameplay data and player data regarding the player,
- retrieves the identified types of assistance data from the assistance server, wherein the retrieved types of assistance data include past gameplay data associated with the current objective,
- compiles the retrieved types of assistance data, and
- provides the compiled assistance data to a player device associated with the player.
A method for contextual game play assistance, the method comprising:
- storing a plurality of different types of assistance data at an assistance server, wherein at least one type of assistance data includes past gameplay data associated with one or more objectives;
- receiving current gameplay data from a platform device associated with a game title, the current gameplay data associated with a player playing the game title,
- evaluating the current gameplay data to determine that the current gameplay data does not meet one or more conditions of a current objective within the game title;
- identifying one or more types of assistance data associated with the current objective, wherein identifying the types of assistance data is further based on the current gameplay data and player data regarding the player;
- retrieving the identified types of assistance data from the assistance server, wherein the retrieved types of assistance data include past gameplay data associated with the current objective;
- compiling the retrieved types of assistance data;
- and
- providing the compiled assistance data to a player device associated with the player.
A non-transitory, computer-readable storage medium, having embodied thereon a program executable by a processor to perform a method for contextual game play assistance, the method comprising:
- storing a plurality of different types of assistance data at an assistance server, wherein at least one type of assistance data includes past gameplay data associated with one or more objectives;
- receiving current gameplay data from a platform device associated with a game title, the current gameplay data associated with a player playing the game title,
- evaluating the current gameplay data to determine that the current gameplay data does not meet one or more conditions of a current objective within the game title;
- identifying one or more types of assistance data associated with the current objective, wherein identifying the types of assistance data is further based on the current gameplay data and player data regarding the player;
- retrieving the identified types of assistance data from the assistance server, wherein the retrieved types of assistance data include past gameplay data associated with the current objective;
- compiling the retrieved types of assistance data;
- and
- providing the compiled assistance data to a player device associated with the player.
Dependencies are inferred from the claim text.