Video game with increased reward for using older content
AssigneeSega Corporation
InventorTakahiro Otomo
Life of this patent
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Abstract
An information processing device for executing a game in which a new quest can be executed based on an update that adds the new quest to an existing quest, and a new content becomes usable based on an update that adds the new content to an existing content, includes: a decision means for deciding a used content to be used in one quest, which is the existing quest, from contents associated with a player; an execution means for executing the one quest based on a parameter of the used content; and a granting means for granting a reward to the player in response to satisfying a clearance condition in the executed one quest. The granting means prioritizes the reward when a usable time of the used content is earlier than a specific time stored in association with the one quest.
Claims10
A non-transitory computer readable medium storing a program for executing a game in which a new quest can be executed based on an update that adds the new quest to an existing quest, and a new content becomes usable based on an update that adds the new content to an existing content, the program causing a computer to:
- decide a used content to be used in one quest, which is the existing quest, from contents associated with a player;
- execute the one quest based on a parameter of the used content;
- grant a reward to the player in response to satisfying a clearance condition in the executed one quest;
- and
- prioritize the reward when a usable time of the used content is earlier than a specific time stored in association with the one quest.
An information processing device for executing a game in which a new quest can be executed based on an update that adds the new quest to an existing quest, and a new content becomes usable based on an update that adds the new content to an existing content,
- the information processing device comprising:
- a central processing unit (CPU) that:
- decides a used content to be used in one quest, which is the existing quest, from contents associated with a player;
- executes the one quest based on a parameter of the used content;
- grants a reward to the player in response to satisfying a clearance condition in the executed one quest;
- and
- prioritizes the reward when a usable time of the used content is earlier than a specific time stored in association with the one quest.
Dependencies are inferred from the claim text.