Gaming devices and gaming systems with variable trigger states
AssigneeAristocrat Technologies Australia Pty Limited
InventorColin Fong
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AssigneeAristocrat Technologies Australia Pty Limited
InventorColin Fong
Estimating the term…
A gaming system comprises a processor and memory storing a) multiple feature game trigger probability states including a lowest feature game trigger probability state and a highest feature game trigger probability state; b) a current feature game trigger probability state of the multiple feature game trigger states; and c) instructions. When the instructions are executed, they cause the processor to receive a player selection in respect of play of a game with a base game from which a feature game can be triggered, generate a base game outcome for display, evaluate the base game to determine whether to make an award in respect of the base game, and control a probability of the feature game being initiated (e.g., select the current feature game trigger probability state if the player selection has a first characteristic, or the highest feature game probability state if the player selection has a second characteristic).
A computer-implemented gaming system configured to operate an electronic gaming device, the gaming system comprising:
An electronic gaming device comprising:
A method of operating an electronic gaming device comprising one or more processors, a display, an input device, and memory storing a current feature game trigger probability state selected from among multiple possible feature game trigger probability states, the multiple possible feature game trigger probability states including a lowest feature game trigger probability state and a highest feature game trigger probability state, the method comprising, with the one or more processors:
Dependencies are inferred from the claim text.