Method for a gaming system
AssigneePlay'n Go Marks Ltd
InventorsCharlotte Miliziano, Zoltan Horvath
Life of this patent
Estimating the term…
Abstract
The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving a randomness in a game provided by means of the gaming system. The present disclosure also relates to a corresponding gaming system and a computer program product.
Claims11
A computer implemented method performed by a gaming system, the gaming system comprising a server arranged in communication with an electronic user device using a network connection, the electronic user device comprising a display screen, wherein the method comprises:
- forming, at the server, a table having predetermined dimensions and comprising a corresponding number of cells,
- generating, at the server, a first set of elements corresponding to the cells of the table, wherein each generated element is of a type and the type of element is one of a plurality of predefined element types, and wherein the plurality of element types comprises a generic type that is matchable to each of the plurality of predefined element types,
- populating, at the server, the cells of the table with the first set of elements,
- directing, using the server, the electronic user device to display the table on the display screen,
- identifying, at the server, a cluster of cells of the table being populated with matching elements,
- determining, at the server, a first gaming outcome by applying a predefined matching scheme to match the identified cluster with a plurality of predefined cluster formations,
- directing, using the server, the electronic user device to display the first gaming outcome on the display screen,
- identifying, at the server, further matching elements within the table,
- updating, at the server, positions of the table where the matching elements of the cluster and the further matching elements are located with a second set of elements generated at the server, wherein the updating is only performed if the cluster comprises an element of the generic type, and
- in response to the second set of elements being introduced in the table directing, using the server, the electronic user device to display the updated table.
A gaming system comprising a server arranged in communication with an electronic user device using a network connection, the electronic user device comprising a display screen, wherein the server is adapted to:
- form a table having predetermined dimensions and comprising a corresponding number of cells,
- generate a first set of elements corresponding to the cells of the table, wherein each generated element is of a type and the type of element is one of a plurality of predefined element types, and wherein the plurality of element types comprises a generic type that is matchable to each of the plurality of predefined element types,
- populate the cells of the table with the first set of elements,
- direct the electronic user device to display the table on the display screen,
- identify a cluster of cells of the table being populated with matching elements,
- determine a first gaming outcome by applying a predefined matching scheme to match the identified cluster with a plurality of predefined cluster formations,
- direct the electronic user device to display the first gaming outcome on the display screen,
- identify further matching elements within the table,
- update positions of the table where the matching elements of the cluster and the further matching elements are located with a second set of elements generated at the server, wherein the updating is only performed if the cluster comprises an element of the generic type, and
- in response to the second set of elements being introduced in the table direct the electronic user device to display the updated table.
A computer program product comprising a non-transitory computer readable medium having stored thereon computer program means for operating a gaming system, the gaming system comprising a server arranged in communication with an electronic user device using a network connection, the electronic user device comprising a display screen, wherein the computer program product comprises:
- code for forming, at the server, a table having predetermined dimensions and comprising a corresponding number of cells,
- code for generating, at the server, a first set of elements corresponding to the cells of the table, wherein each generated element is of a type and the type of element is one of a plurality of predefined element types, and wherein the plurality of element types comprises a generic type that is matchable to each of the plurality of predefined element types,
- code for populating, at the server, the cells of the table with the first set of elements,
- code for directing, using the server, the electronic user device to display the table at the display screen,
- code for identifying, at the server, a cluster of cells of the table being populated with matching elements,
- code for determining, at the server, a first gaming outcome by applying a predefined matching scheme to match the identified cluster with a plurality of predefined cluster formations,
- code for directing, using the server, the electronic user device to display the first gaming outcome on the display screen,
- code for identifying, at the server, further matching elements within the table,
- code for updating, at the server, positions of the table where the matching elements of the cluster and the further matching elements are located with a second set of elements generated at the server, wherein the updating is only performed if the cluster comprises an element of the generic type, and
- code for in response to the second set of elements being introduced in the table directing, using the server, the electronic user device to display the updated table.
Dependencies are inferred from the claim text.