Interaction of audio, video, effects and architectural lighting with bowling scoring system and methods of use
AssigneeDFX: Sound Vision
InventorsMichael Bovino, Andrew Juliano, Gennaro Esposito
Life of this patent
Estimating the term…
Abstract
An interactive bowling system using scoring systems and/or other computer infrastructures which interact with visual and/or audio effects within the bowling center. The system includes a management system having stored therein instructions to provide special effects associated with one or more events to one or more special effects components. Upon an occurrence of an event, the management system: determines that the occurrence of the event is associated with one or more special effects; and provides the instructions to the one or more special effects components to effectuate the special effects associated with the one or more events.
Claims20
A system for providing an interactive bowling experience, the system comprising:
- a management system, including:
- a memory and a processing device, and
- a non-transitory computer readable medium in communication with the processing device, the non-transitory computer readable medium storing one or more programming instructions that, when executed, cause the processing device to:
- store a listing of one or more trigger events as well as any special effects associated with each of the one or more trigger events,
- monitor activity within a bowling center for detection of an occurrence of a trigger event,
- determine a location of a user, wherein the location of the user is a seat within the bowling center;
- determine whether the trigger event has occurred and, if the trigger event is determined to have occurred:
- determine one or more special effects associated with the trigger event, wherein the one or more special effects include:
- activating one or more lighting or vibratory effects at the seat within the bowling center at which the user is located;
- and
- provide instructions to one or more special effect components to perform the one or more special effects associated with the trigger event.
A method for providing an interactive bowling experience, the method comprising:
- storing, by a management system, a listing of one or more trigger events as well as any special effects associated with each of the one or more trigger events;
- receiving, by the management system, from at least one input device, initialization information related to operation of a bowling center;
- receiving, by the management system, event occurrence information from one or more detection devices;
- determining a location of a user to be a seat within the bowling center;
- monitoring, by the management system, the event occurrence information for occurrence of a trigger event having at least one associated special effect;
- determining, by the management system, whether the trigger event having the at least one associated special effect has occurred;
- and
- in response to the trigger event having the at least one associated special effect occurring:
- determining, by the management system, one or more special effects associated with the trigger event, wherein the one or more special effects include:
- activating one or more lighting or vibratory effects at the seat within the bowling center at which the user is located;
- and
- providing, by the management system, instructions to one or more special effect components to perform the one or more special effects associated with the trigger event.
A system for providing an interactive bowling experience, the system comprising:
- a management system, including:
- a memory and a processing device, and
- a non-transitory computer readable medium in communication with the processing device, the non-transitory computer readable medium storing one or more programming instructions that, when executed, cause the processing device to:
- store a listing of one or more trigger events as well as any special effects associated with each trigger event,
- monitor activity within a bowling center for detection of an occurrence of at least one of the one or more trigger events, and
- in response to the occurrence of the at least one of the one or more trigger events:
- provide instructions to one or more special effect components to, for at least one bowling pin:
- scan an image of the at least one bowling pin;
- add one or more graphics to the scanned image;
- and
- project the scanned image and the one or more added graphics on the at least one bowling pin.
Dependencies are inferred from the claim text.