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US 11,636,735 B2Granted
Sticky wilds feature for tournament gaming for electronic gaming machines and other computing devices
AssigneeAristocrat Technologies, Inc.
InventorsAlfred Thomas, Joseph Masinter, II, Scott Burns, Larry Pacey
Life of this patent
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Abstract
Systems and techniques for providing time-based sticky wild features for use in multiplayer gaming tournaments are disclosed, including various mechanisms and techniques for distributing sticky wild patterns for use in provisioning such sticky wild features.
Claims20
An electronic gaming system comprising:
- one or more processors and one or more memory devices, wherein:
- the one or more processors and the one or more memory devices are operably connected, and
- the one or more memory devices store computer-executable instructions for controlling the one or more processors to:
- a) receive information identifying a plurality of electronic gaming machines (EGMs) that are each associated with a common tournament session of a gaming tournament,
- b) generate one or more sticky wild datasets, each sticky wild dataset defining one or more sticky wild patterns, each sticky wild pattern providing information designating a corresponding first set of one or more symbol positions associated with a symbol-based game display that are to have a wild status,
- c) distribute a sticky wild dataset of the one or more sticky wild datasets to each EGM of the plurality of EGMs in association with the common tournament session, and
- d) transmit first information to each EGM of the plurality of EGMs that is configured to cause the EGMs in the plurality of EGMs to simultaneously initiate a sticky wilds feature for the common tournament session at a predetermined first point in time after the common tournament session starts and using the sticky wild datasets distributed to the EGMs;
- and
- the plurality of EGMs, wherein, for each EGM:
- that EGM includes one or more display devices, one or more EGM processors, and one or more EGM memory devices,
- the one or more displays, the one or more EGM processors, and the one or more EGM memory devices of that EGM are operably connected, and
- the one or more EGM memory devices of that EGM further store additional computer-executable instructions for controlling the one or more EGM processors of that EGM to, for the common tournament session:
- cause the one or more display devices of that EGM to display the symbol-based game display and the symbol positions associated therewith,
- receive the single sticky wild dataset distributed to that EGM, and
- cause the sticky wilds feature to be initiated by that EGM based on the first information.
12 more elements
One or more non-transitory computer-readable media collectively storing computer-executable instructions for controlling one or more processors to:
- a) receive information identifying a plurality of electronic gaming machines (EGMs) that are each associated with a common tournament session of a gaming tournament,
- b) generate one or more sticky wild datasets, each sticky wild dataset defining one or more sticky wild patterns, each sticky wild pattern providing information designating a corresponding first set of one or more symbol positions associated with a symbol-based game display that are to have a wild status,
- c) distribute a sticky wild dataset of the one or more sticky wild datasets to each EGM of the plurality of EGMs in association with the common tournament session, and
- d) transmit first information to each EGM of the plurality of EGMs that is configured to cause the EGMs in the plurality of EGMs to simultaneously initiate a sticky wilds feature for the common tournament session at a predetermined first point in time after the common tournament session starts and using the sticky wild datasets distributed to the EGMs, wherein the one or more non-transitory computer-readable media collectively further store additional computer-executable instructions for controlling one or more EGM processors of each EGM in the plurality of EGMs to, for the common tournament session:
- cause one or more display devices of that EGM to display the symbol-based game display and the symbol positions associated therewith,
- receive the single sticky wild dataset distributed to that EGM, and
- cause the sticky wilds feature to be initiated by that EGM based on the first information.
4 more elements
A method, implemented by one or more processors to, comprising:
- a) receiving information identifying a plurality of electronic gaming machines (EGMs) that are each associated with a common tournament session of a gaming tournament,
- b) generating one or more sticky wild datasets, each sticky wild dataset defining one or more sticky wild patterns, each sticky wild pattern providing information designating a corresponding first set of one or more symbol positions associated with a symbol-based game display that are to have a wild status,
- c) distributing a sticky wild dataset of the one or more sticky wild datasets to each EGM of the plurality of EGMs in association with the common tournament session, and
- d) transmitting first information to each EGM of the plurality of EGMs that is configured to cause the EGMs in the plurality of EGMs to simultaneously initiate a sticky wilds feature for the common tournament session at a predetermined first point in time after the common tournament session starts and using the sticky wild datasets distributed to the EGMs, wherein the method further comprises, for the common tournament session:
- causing one or more display devices of that EGM to display the symbol-based game display and the symbol positions associated therewith,
- receiving the single sticky wild dataset distributed to that EGM, and
- causing the sticky wilds feature to be initiated by that EGM based on the first information.
4 more elements
Dependencies are inferred from the claim text.