Managing virtual content displayed to a user based on mapped user location
AssigneeReavire, Inc.
InventorJeff Gullicksen
Life of this patent
Estimating the term…
Abstract
A technique for rendering virtual content to a user stores map data of features in a physical environment of the user and measures the location of the user with stationary sensors placed at respective locations within the environment. A server provides the location of the user and portions of the map data to a headset worn by the user. The headset is thus enabled to render virtual content at apparent locations that are based on the measured location of the user and the features described by the map data.
Claims25
A method of managing virtual content displayed via three-dimensional imaging headsets, the method comprising:
- operating a headset worn by a user in a physical environment;
- assuming by the headset one of (i) an AR (Augmented Reality) mode or (ii) a VR (Virtual Reality) mode, the AR mode effecting locomotion of an avatar of the user in response to locomotion of the user in the physical environment, the VR mode effecting locomotion of the avatar in response to the user operating controls;
- in response to an action by the user, switching the headset to the other of the AR mode or the VR mode;
- rendering, by the headset, a hologram that defines a region in space as an area of floor space within the physical environment, wherein switching the headset to the other of the AR mode or the VR mode is based at least in part on the user entering the region in space defined by the hologram;
- enabling VR control commands for performing VA activities in response to the user being located within the defined area of floor space;
- and
- disabling the VA control commands in response to the user not being located within the defined area of floor space.
A headset to perform three-dimensional imaging, the headset comprising control circuitry that includes a set of processors coupled to memory, the control circuitry constructed and arranged to:
- operate the headset in a physical environment;
- assume by the headset one of (i) an AR (Augmented Reality) mode or (ii) a VR (Virtual Reality) mode, the AR mode effecting locomotion of an avatar of a user of the headset in response to locomotion of the user in the physical environment, the VR mode effecting locomotion of the avatar in response to the user operating controls;
- while the headset is configured to operate in the AR mode, render, by the headset, a hologram that defines a region of floor space in the physical environment;
- in response to the user entering into the defined region of floor space, switch the headset to the VR mode and enable VR control commands for performing VR activities;
- and
- in response to the user exiting from the defined region of floor space, switch the headset to the AR mode and disable VR control commands for performing VR activities.
A method of managing virtual content displayed via three-dimensional imaging headsets, the method comprising:
- operating a headset worn by a user in a physical environment;
- assuming by the headset one of (i) an AR (Augmented Reality) mode or (ii) a VR (Virtual Reality) mode, the AR mode effecting locomotion of an avatar of the user in response to locomotion of the user in the physical environment, the VR mode effecting locomotion of the avatar in response to the user operating controls;
- and
- while the headset is operating in the AR mode, rendering, by the headset, a hologram that defines a region of floor space in the physical environment;
- in response to the user entering into the defined region of floor space, switching the headset to the VR mode and enabling VR control commands for performing VR activities;
- and
- in response to the user exiting from the defined region of floor space, switching the headset to the AR mode and disabling VR control commands for performing VR activities.
Dependencies are inferred from the claim text.