Method and apparatus for dynamic management of formations in a video game
AssigneeSquare Enix Co., Ltd.
InventorsQuentin Stere, Raphael Dermesropian
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AssigneeSquare Enix Co., Ltd.
InventorsQuentin Stere, Raphael Dermesropian
Estimating the term…
A computer-implemented method, non-transitory computer-readable medium and apparatus for dynamic management of formations in a video game. The method includes maintaining a virtual three-dimensional environment and causing a plurality of video game characters to travel along a path in the virtual three-dimensional environment in a formation. The formation has a formation type and the formation type is a first formation type. The method also includes moving the formation along the path. The method also includes, responsive to determining a change in characteristics of the path at a point in the virtual three-dimensional environment that is ahead of the formation, changing the formation type to a second formation type in advance of the change in characteristics of the path.
A computer-implemented method, comprising:
A non-transitory computer-readable storage medium comprising computer-readable instructions which, when read and executed by at least one processor, cause the at least one processor to execute a method that comprises:
An apparatus comprising:
Dependencies are inferred from the claim text.