Information processing system, storage medium, information processing apparatus and information processing method
AssigneeNintendo Co., Ltd.
InventorKazuyoshi Sensui
Life of this patent
Estimating the term…
Abstract
A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU that executes virtual game processing. A player makes a PC act in a place provided in a virtual space, and clears a quest issued by an NPC that the PC encountered. Then, a reward is given to the PC or player. Moreover, by displaying one or more quests issued by one or more NPCs by list, it is possible to clear a quest selected from the list. In this case, a reward is also given to the PC or player.
Claims19
An information processing system, comprising:
- a processor;
- and
- a memory configured to store computer readable instructions that, when executed, cause the information processing system to:
- control, based on an operation by a user, an action of a user object in one space among two or more virtual spaces or one area among two or more areas within a virtual space, wherein the user object is associated with a player character;
- execute, in a first scene where an event object and the user object are arranged in a predetermined positional relationship, an event related to the event object, wherein
- the first scene corresponds to a location where the event object is located in the virtual space,
- the event object is associated with a quest completable by the player character and issued by a non-player character, and
- the first scene where the event object and the user object are arranged in the predetermined positional relationship includes a distance between the player character and the non-player character becoming less than a specified distance;
- present to the user, in a second scene different from the first scene, event object information related to a plurality of event objects respectively arranged in the two or more virtual spaces or in the two or more areas, wherein
- the event object information is associated with the on-player character, from a plurality of non-player characters, and
- the second scene includes a user interface displayed over a scene of the virtual space and the user interface includes a list display screen including items associated with the quest issued by the non-player character;
- and
- execute the event related to the event object information in the second scene in response to selection of an item associated with the quest issued by the non-player character, wherein execution of the event in the second scene occurs without requiring the user object to move to the location where the event object is located in the virtual space, wherein a reward is given when the quest is completed.
A non-transitory computer readable storage medium storing an information processing program that is executable by a computer having one or more processors, wherein the information processing program causes the one or more processors to provide execution comprising:
- controlling, based on an operation by a user, an action of a user object in one space among two or more virtual spaces or one area among two or more areas within a virtual space, wherein the user object is associated with a player character;
- executing, in a first scene where an event object and the user object are arranged in a predetermined positional relationship, an event related to the event object, wherein
- the first scene corresponds to a location where the event object is located in the virtual space,
- the event object is associated with a quest compatable by the player character and issued by a non-player character, and
- the first scene where the event object and the user object are arranged in the predetermined positional relationship includes a distance between the player character and the non-player character becoming less than a specified distance;
- presenting to the user, in a second scene different from the first scene, event object information related to a plurality of event objects respectively arranged in the two or more virtual spaces or in the two or more areas, wherein
- the event object information is associated with the non-player character from a plurality of non-players characters, and
- the second scene includes a user interface displayed over a scene of the virtual space and the user interface includes a list display screen including items associated with the quest issued by the non-player character;
- and
- executing the event related to the event object information in the second scene in response to selection of an item associated with the quest issued by the non-player character, wherein a reward is given when the quest is completed.
An information processing apparatus, comprising:
- a display device;
- and
- processing circuitry including one or more processors, wherein the processing circuitry is configured to:
- control, based on an operation by a user, an action of a user object in one space among two or more virtual spaces or one area among two or more areas within a virtual space, wherein the user object is associated with a player character;
- execute, in first scene where an event object and the user object are arranged in a predetermined positional relationship, an event related to the event object, wherein
- the first scene corresponds to a location where the event object is located in the virtual space,
- the event object is associated with a quest completable by the player character and issued by a non-player character, and
- the first scene where the event object and the user object are arranged in the predetermined positional relationship includes a distance between the player character and the non-player character becoming less than a specified distance;
- present to the user, in a second scene different from the first scene, event object information related to a plurality of event objects respectively arranged in the two or more virtual spaces or in the two or more areas, wherein
- the event object information is associated with eh non-player character from a plurality of non-player characters, and
- the second scene includes a user interface displayed over a scene of the virtual space and the user interface includes a list display screen including items associated with the quest issued by the non-player character;
- and
- execute the event related to the event object information in the second scene in response to selection of an item associated with the quest issued by the non-player character, wherein a reward is given when the quest is completed.
An information processing method, comprising:
- controlling, based on an operation by a user, an action of a user object in one space among two or more virtual spaces or one area among two or more areas within a virtual space, wherein the user object is associated with a player character;
- executing, in first scene where an event object and the user object are arranged in a predetermined positional relationship, an event related to the event object, wherein
- the first scene corresponds to a location where the event object is located in the virtual space,
- the event object is associated with a quest completable by the player character and issued by a non-player character, and
- the first scene where the event object and the user object are arranged in the predetermined positional relationship includes a distance between the player character and the non-player character becoming less than a specified distance;
- presenting to the user, in a second scene different from the first scene, event object information related to a plurality of event objects respectively arranged in the two or more virtual spaces or in the two or more areas, wherein
- the event object information is associated with the non-player character from a plurality of non-player character;
- and
- the second scene includes a user interface displayed over a scene of the virtual space and the user interface includes a list display screen including items associated with the quest issued by the non-player character;
- and
- executing the event related to the event object information in the second scene in response to selection of an item associated with the quest issued by the non-player character, wherein a reward is given when the quest is completed.
Dependencies are inferred from the claim text.