Game processing method and recording medium
AssigneeKoei Tecmo Games Co., Ltd.
InventorKoki Aoyanagi
Life of this patent
Estimating the term…
Abstract
A game processing method executed by an information processing device includes moving an ally character on a field in accordance with a player's operation, executing a fight with an enemy character on the field in accordance with the player's operation when the ally character encounters the enemy character, and adding a second motion for vibrating the enemy character to a first motion being executed by the enemy character, when an attack of the ally character hits the enemy character.
Claims9
A game processing method executed by an information processing device, comprising:
- moving an ally character on a field in accordance with a player's operation;
- executing a fight with an enemy character on the field in accordance with the player's operation when the ally character encounters the enemy character;
- and
- adding a second motion that is a shaking motion of the enemy character to a first motion that is movement, attack, or avoidance being executed by the enemy character so that the enemy character executes the second motion in conjunction with the first motion by adding a relative movement value from the first motion to the first motion, when an attack of the ally character hits the enemy character,
- wherein the adding the second motion comprises adding the second motion so that a shaking direction of the enemy character changes based on a direction of being hit by the attack of the ally character.
A game processing method executed by an information processing device, comprising:
- moving an ally character on a field in accordance with a player's operation;
- executing a fight with an enemy character on the field in accordance with the player's operation when the ally character encounters the enemy character;
- adding a second motion that is a shaking motion of the enemy character to a first motion being executed by the enemy character, when an attack of the ally character hits the enemy character;
- and
- stopping a movement of the ally character in a direction parallel to the field regardless of the player's operation when the attack of the ally character hits the enemy character,
- wherein the stopping the movement comprises stopping the movement of the ally character during execution of a third motion that is an action of the attack of the ally character having hit the enemy character, and
- wherein the stopping the movement comprises cancelling a stop of the movement of the ally character when the third motion ends.
A non-transitory recording medium readable by an information processing device, the recording medium storing a game program programmed to cause the information processing device to:
- move an ally character on a field in accordance with a player's operation;
- execute a fight with an enemy character on the field in accordance with the player's operation when the ally character encounters the enemy character;
- and
- add a second motion that is a shaking motion of the enemy character to a first motion that is movement, attack, or avoidance being executed by the enemy character so that the enemy character executes the second motion in conjunction with the first motion by adding a relative movement value from the first motion to the first motion, when an attack of the ally character hits the enemy character,
- wherein the adding the second motion comprises adding the second motion so that a shaking direction of the enemy character changes based on a direction of being hit by the attack of the ally character.
Dependencies are inferred from the claim text.