Computer control method, control program and computer
AssigneeGREE, Inc.
InventorTaiki Eda
Life of this patent
Estimating the term…
Abstract
Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.
Claims18
A method for controlling a computer, the method comprising:
- executing a game by arranging, responsive to a game-content-arrangement command from a user, a plurality of game contents within a first game space to increase a number of the game contents arranged within the first game space, the game contents including at least game contents for defending from an attack from another user within the first game space;
- creating, responsive to a template-creation command from the user, based on types and positions of the game contents arranged within the first game space, a template for defending the attack from another user, the template defining the game contents and respective positions of the game contents;
- transmitting a first parameter for reproducing the created template to a server;
- and
- applying, responsive to a user's selection of a first button, the created template on a second game space of the user, the second game space being different from the first game space, at least one game content having been arranged within the second game space before the template is applied,
- wherein the applying includes arranging game contents within the second game space based on the respective positions of the game contents defined by the template.
A non-transitory computer readable medium having stored thereon a program that when executed by a computer causes the computer to implement a method for controlling a computer, the method comprising:
- executing a game by arranging, responsive to a game-content-arrangement command from a user, a plurality of game contents within a first game space to increase a number of the game contents arranged within the first game space, the game contents including at least game contents for defending from an attack from another user within the first game space;
- creating, responsive to a template-creation command from the user, based on types and positions of the game contents arranged within the first game space, a template for defending the attack from another user, the template defining the game contents and respective positions of the game contents;
- transmitting a first parameter for reproducing the created template to a server;
- and
- applying, responsive to a user's selection of a first button, the created template on a second game space of the user, the second game space being different from the first game space, at least one game content having been arranged within the second game space before the template is applied,
- wherein the applying includes arranging game contents within the second game space based on the respective positions of the game contents defined by the template.
A computer comprising:
- processing circuitry;
- and
- memory, wherein the memory stores instructions that when executed by the processing circuitry causes the processing circuitry to be configured to
- execute a game by arranging, responsive to a game-content-arrangement command from a user, a plurality of game contents within a first game space to increase a number of the game contents arranged within the first game space, the game contents including at least game contents for defending from an attack from another user within the first game space,
- create, responsive to a template-creation command from the user, based on types and positions of the game contents arranged within the first game space, a template for defending the attack from another user, the template defining the game contents and respective positions of the game contents,
- transmit a first parameter for reproducing the created template to a server, and
- apply, responsive to a user's selection of a first button, the created template on a second game space of the user, the second game space being different from the first game space, at least one game content having been arranged within the second game space before the template is applied,
- wherein the processing circuitry is configured to apply by being configured to arrange game contents within the second game space based on the respective positions of the game contents defined by the template.
Dependencies are inferred from the claim text.