Educational gaming software
AssigneeHabitheque
InventorVictoria Prizzia
Life of this patent
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Abstract
An online multiplayer simulation game is described. The online multiplayer simulation game presents a computer-generated gameplay virtual world, where acquiring and demonstrating mastery of educational skills is a requirement for advancement of a character, associated with a user or a learner, in the game. The game provides a method for effectively teaching a set of educational skills by motivating the learner to improve understanding of the educational skills by having to demonstrate the educational skills as part of the game. Upon successful demonstration of the educational skills, components within the gaming realm are modified or enhanced.
Claims18
A method of providing an online multi player educational game to a learner from a server, the method comprising:
- detecting a connection of a computing device associated with a learner to a server;
- providing a virtual world display of a gaming realm associated with the online multiplayer educational game to the computing device of the learner;
- providing, via the gaming realm, the learner with a character such that the learner controls the character;
- providing, via the gaming realm, training tasks associated with an educational skill;
- in response to detecting, via the gaming realm, a successful demonstration of the training tasks associated with the educational skill, providing mastery tasks associated with the educational skills;
- and
- in response to detecting, via the gaming realm, a successful demonstration of the mastery tasks associated with the educational skill,
- allowing the learner to advance through the online multiplayer educational game as the character;
- modifying one or more components in the gaming realm;
- and
- updating a learner profile to reflect a successful completion of the mastery tasks associated with the educational skill.
A method of providing an online multi player educational and science fiction game to a learner from a server, the method comprising:
- detecting a connection of a computing device associated with a learner to a server;
- providing a virtual world display of a gaming realm associated with the online multiplayer educational game to the computing device of the learner, wherein the virtual world comprises at least three locations;
- allowing the learner to utilize a controller to manage functions of the gaming realm;
- providing, via the gaming realm, the learner with a character such that the learner controls the character;
- providing, via the gaming realm, a vehicle for the learner to advance through the online multiplayer educational game as the character;
- providing, via the gaming realm, training tasks associated with an educational skill;
- in response to detecting, via the gaming realm, a successful demonstration of the training tasks associated with educational skill, providing mastery tasks associated with the educational skill;
- in response to detecting, via the gaming realm, a successful demonstration of the mastery tasks associated with the educational skill,
- allowing the learner to advance through the online multiplayer educational game as the character;
- modifying one or more components in the gaming realm;
- and
- updating a learner profile to reflect a successful completion of the mastery tasks associated with the educational skill;
- and
- in response to detecting a failure, via the gaming realm, to demonstrate the mastery tasks associated with the educational skill,
- providing feedback to the learner via the gaming realm;
- and
- updating the learner profile to reflect an unsuccessful completion of the mastery tasks associated with the educational skill.
Dependencies are inferred from the claim text.