Gamification of video content presented to a user
AssigneeDISH Network Technologies India Private Limited
InventorArun Pulasseri Kalam
Life of this patent
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Abstract
Disclosed herein are a system and related operating method of providing video game functionality that is contextually linked with video program content. In certain implementations, the method involves the steps of: causing presentation of a video program at a presentation device; identifying a portion of the video program as a candidate for gamification; processing the identified portion into a video game segment that represents a gamified version of the identified portion; and causing presentation of the video game segment at a playback device.
Claims16
A method of providing video game functionality that is contextually linked with video program content, the method comprising:
- causing presentation of a video program at a presentation device;
- identifying a portion of the video program as a candidate for gamification, wherein the identifying step detects that the portion of the video program includes a distinguishable type of physical activity;
- processing the identified portion into a video game segment that represents a gamified version of the identified portion, wherein the processing step digitizes the distinguishable type of physical activity into an animated representation for the video game segment;
- and
- causing presentation of the video game segment at a playback device.
A system comprising:
- at least one processor;
- and
- at least one processor-readable medium associated with the at least one processor, the at least one processor-readable medium storing processor-executable instructions configurable to be executed the at least one processor to perform a method of providing video game functionality that is contextually linked with video program content, the method comprising:
- causing presentation of a video program at a presentation device:
- identifying a portion of the video program as a candidate for gamification.;
- processing the identified portion into a video game segment that represents a gamified version of the identified portion;
- causing presentation of the video game segment at a playback device:
- analyzing sensor data from at least one user interrogation sensor, the sensor data indicating body motion of a user;
- and
- causing display of an augmented reality graphical user interface (GUI) at the playback device, wherein the augmented reality GUI comprises:
- a graphical representation of the body motion of the user;
- at least some graphical content contained in the video game segment;
- and
- supplemental animated content that is influenced by the graphical representation of the body motion of the user.
At least one non-transitory machine-readable storage medium having executable instructions stored thereon, the instructions configurable to cause at least one processor to perform a method of providing video game functionality that is contextually linked with video program content, the method comprising:
- causing presentation of a video program at a presentation device;
- identifying a portion of the video program as a candidate for gamification;
- processing the identified portion into a video game segment that represents a gamified version of the identified portion;
- causing presentation of the video game segment at a playback device:
- analyzing sensor data from at least one user interrogation sensor, the sensor data indicating body motion of a user;
- and
- causing display of an augmented reality graphical user interface (GUI) at the playback device, wherein the augmented reality GUI comprises:
- a graphical representation of the body motion of the user;
- at least some graphical content contained in the video game segment;
- and
- supplemental animated content that is influenced by the graphical representation of the body motion of the user.
Dependencies are inferred from the claim text.