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US 11,605,265 B2Granted
Reserve credits for use on gaming device
AssigneeAcres Technology
InventorJohn F. Acres
Life of this patent
Estimating the term…
Abstract
Embodiments of the present invention are directed to methods and apparatus in which a player plays one of a plurality of networked gaming devices. Game awards below a predefined level are tracked and stored on the network. If the game awards are less than a predefined criterion, a pay command is sent over the network to the player's gaming device, which may be used for a free game. Implementation in a single gaming device is also disclosed.
Claims20
A gaming system comprising:
- at least one electronic gaming machine;
- at least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor causes the at least one processor to:
- determine if at least one of wagers or awards at the electronic gaming machine bears a predefined relationship to a predefined criterion that is a function of at least one of the wagers and awards;
- apply a first credit to a credit meter associated with the electronic gaming machine;
- prevent the applied first credit from being cashed out;
- permit a player to use the applied first credit to play a game on the electronic gaming machine;
- determine a value of an award, if any, resulting from the game played using the applied first credit;
- determine whether the value of the award resulting from the game played using the applied credit is below a predefined value;
- and
- if the value of the award from the game played using the applied credit is below the predefined value:
- apply a second credit to the credit meter;
- prevent the applied second credit from being cashed out;
- permit the player to use the applied second credit to play a second game on the electronic gaming machine.
10 more elements
A gaming system comprising:
- at least one electronic gaming machine;
- at least one non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor causes the at least one processor to:
- define a losing experience as a function of at least one game outcome of a game played on the electronic gaming machine;
- store the losing experience in a computer memory;
- determine whether at least one game outcome of a game played by a player comprises the losing experience;
- if the at least one game outcome comprises the losing experience, apply a credit to a credit meter associated with the electronic gaming machine;
- prevent the applied credit from being cashed out;
- permit the player to use the applied credit to play a second game on the electronic gaming machine;
- determine an outcome for the game played using the applied credit;
- determine whether a value of the award, if any, resulting from the game played using the applied credit results in the losing experience;
- if the value of the award, if any, from the game played using the applied credit results in the losing experience:
- apply a second credit to the credit meter,
- prevent the applied second credit from being cashed out, and
- permit the player to use the applied second credit to play a third game on the electronic gaming machine.
11 more elements
Dependencies are inferred from the claim text.