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US 11,600,148 B2Granted
Class II bingo gaming system with limited term persistent elements
AssigneeIgt
InventorCyrus Luciano
Life of this patent
Estimating the term…
Abstract
Gaming systems and methods which utilize zero, one or more limited term persistent elements in association with a Class II bingo game.
Claims19
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- responsive to an occurrence of a Class II game triggering event, determine if any sets of ordered Class II game elements are in use,
- responsive to a first set of ordered Class II game elements being in use, select a next Class II game element in the first set of ordered Class II game elements, and
- responsive to no sets of ordered Class II game elements being in use, select a second set of ordered Class II game elements, wherein when the selected second set of ordered Class II game elements are used in order, a persistent element of a simulated Class III game is initially displayed in association with a use of one of the Class II game elements, the persistent element of the simulated Class III game remains displayed in association with a subsequent use of another one of the Class II game elements, and the persistent element of the simulated Class III game ceases being displayed in association with a subsequent use of another one of the Class II game elements.
3 more elements
A gaming system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- responsive to an occurrence of a Class II game triggering event, determine if any sets of ordered Class II game elements are in use,
- responsive to a first set of ordered Class II game elements being in use, select a next Class II game element in the first set of ordered Class II game elements, wherein the order of Class II game elements in the first set determines a state of any persistent elements of a simulated Class III game to display, and
- responsive to no sets of ordered Class II game elements being in use, select a second set of ordered Class II game elements.
3 more elements
A method of operating a gaming system, the method comprising:
- responsive to an occurrence of a Class II game triggering event, determining, by a processor, if any sets of ordered Class II game elements are in use,
- responsive to a first set of ordered Class II game elements being in use, selecting, by the processor, a next Class II game element in the first set of ordered Class II game elements, and
- responsive to no sets of ordered Class II game elements being in use, selecting, by the processor, a second set of ordered Class II game elements, wherein when the selected second set of ordered Class II game elements are used in order, a persistent element of a simulated Class III game is initially displayed in association with a use of one of the Class II game elements, the persistent element of the simulated Class III game remains displayed in association with a subsequent use of another one of the Class II game elements, and the persistent element of the simulated Class III game ceases being displayed in association with a subsequent use of another one of the Class II game elements.
Dependencies are inferred from the claim text.