Creation of winner tournaments with fandom influence
AssigneeSony Interactive Entertainment Inc.
InventorsSteven Trombetta, Christopher Thielbar
Life of this patent
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Abstract
Methods and systems directed towards creation of winner tournaments that select and facilitate eligible remote users to compete with the professionals even if the remote user is not at the live e-sport event venue. Remote users are introduced into the live e-sport event for the purpose of also competing against competitive players as well as being introduced as an exhibition match with the professionals, such as fans of the professionals selected based on social media or gameplay statistics.
Claims19
A method for creating tournaments, the method comprising:
- establishing an e-sport tournament having a plurality of participants;
- querying one or more remote spectators to identify eligible competitors for the e-sport tournament, wherein querying for eligible competitors includes searching for one or more keywords or phrases associated with the e-sport tournament;
- identifying a set of the spectators as eligible competitors based on one or more query results associated with gameplay statistics that meet criteria associated with the e-sport tournament, wherein the respective query results are stored in a user profile of each one of the set of spectators identified as eligible competitors;
- identifying that one of the participants is in need of a new competitor in real-time during the e-sport tournament;
- and
- selecting one of the set of spectators as the new competitor for the identified participant based on the user profile of the selected spectator corresponding to the identified participant.
A system for creating tournaments, the system comprising:
- an event server that stores information regarding an e-sport tournament having a plurality of participants;
- and
- a gaming server that:
- queries one or more remote spectators to identify eligible competitors for the e-sport tournament, wherein querying for eligible competitors includes searching for one or more keywords or phrases associated with the e-sport tournament,
- identifies a set of the spectators as eligible competitors based on one or more query results associated with gameplay statistics that meet criteria associated with the e-sport tournament, wherein the respective query results are stored in a user profile of each one of the set of spectators identified as eligible competitors,
- identifies that one of the participants is in need of a new competitor in real-time during the e-sport tournament, and
- selects one of the set of spectators as the new competitor for the identified participant based on the user profile of the selected spectator corresponding to the identified participant.
A non-transitory computer-readable storage medium, having embodied thereon a program executable by a processor to perform operations comprising:
- establishing an e-sport tournament having a plurality of participants;
- querying one or more remote spectators to identify eligible competitors for the e-sport tournament, wherein querying for eligible competitors includes searching for one or more keywords or phrases associated with the e-sport tournament;
- identifying a set of the spectators as eligible competitors based on one or more query results associated with gameplay statistics that meet criteria associated with the e-sport tournament, wherein the respective query results are stored in a user profile of each one of the set of spectators identified as eligible competitors;
- identifying that one of the participants is in need of a new competitor in real-time during the e-sport tournament;
- and
- selecting one of the set of spectators as the new competitor for the identified participant based on the user profile of the selected spectator corresponding to the identified participant.
Dependencies are inferred from the claim text.