Predicting labels using a deep-learning model
AssigneeMeta Platforms, Inc.
InventorsJason E. Weston, Keith Adams, Sumit Chopra
Life of this patent
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AssigneeMeta Platforms, Inc.
InventorsJason E. Weston, Keith Adams, Sumit Chopra
Estimating the term…
In one embodiment, a method includes receiving, from a client system, a text input comprising one or more n-grams, determining, using a deep-learning model, a vector representation of the text input based on the one or more n-grams, determining an embedding of the vector representation of the text input in a d-dimensional embedding space, identifying one or more labels based on, for each of the one or more labels, a respective similarity of an embedding of a vector representation of the label in the embedding space to the embedding of the vector representation of the text input, and sending, to the client system in response to the received text input, instructions for presenting a user interface comprising one or more of the identified labels as suggested labels.
A method comprising:
One or more computer-readable non-transitory storage media embodying software that is operable when executed to:
A system comprising:
Dependencies are inferred from the claim text.
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Query processing: query execution
Architecture, e.g. interconnection topology: combinations of networks
Querying: query processing
Architecture, e.g. interconnection topology: convolutional networks [CNN, ConvNet]
About 11 years 5 months of term left · ends 18 Mar 2038 (estimated)
This disclosure generally relates to presentation of content on a computing device.
A social-networking system, which may include a social-networking website, may enable its users (such as persons or organizations) to interact with it and with each other through it. The social-networking system may, with input from a user, create and store in the social-networking system a user profile associated with the user. The user profile may include demographic information, communication-channel information, and information on personal interests of the user. The social-networking system may also, with input from a user, create and store a record of relationships of the user with other users of the social-networking system, as well as provide services (e.g., wall posts, photo-sharing, event organization, messaging, games, or advertisements) to facilitate social interaction between or among users.
The social-networking system may send over one or more networks content or messages related to its services to a mobile or other computing device of a user. A user may also install software applications on a mobile or other computing device of the user for accessing a user profile of the user and other data within the social-networking system. The social-networking system may generate a personalized set of content objects to display to a user, such as a newsfeed of aggregated stories of other users connected to the user.
FIG. 1 illustrates an example network environment associated with a social-networking system.
FIG. 2 illustrates an example social graph.
FIG. 3A illustrates an example dictionary mapping n-grams to vector representations.
System Overview
FIG. 1 illustrates an example network environment 100 associated with a social-networking system. Network environment 100 includes a client system 130, a social-networking system 160, and a third-party system 170 connected to each other by a network 110. Although FIG. 1 illustrates a particular arrangement of client system 130, social-networking system 160, third-party system 170, and network 110, this disclosure contemplates any suitable arrangement of client system 130, social-networking system 160, third-party system 170, and network 110. As an example and not by way of limitation, two or more of client system 130, social-networking system 160, and third-party system 170 may be connected to each other directly, bypassing network 110. As another example, two or more of client system 130, social-networking system 160, and third-party system 170 may be physically or logically co-located with each other in whole or in part. Moreover, although FIG. 1 illustrates a particular number of client systems 130, social-networking systems 160, third-party systems 170, and networks 110, this disclosure contemplates any suitable number of client systems 130, social-networking systems 160, third-party systems 170, and networks 110. As an example and not by way of limitation, network environment 100 may include multiple client system 130, social-networking systems 160, third-party systems 170, and networks 110.
This disclosure contemplates any suitable network 110. As an example and not by way of limitation, one or more portions of network 110 may include an ad hoc network, an intranet, an extranet, a virtual private network (VPN), a local area network (LAN), a wireless LAN (WLAN), a wide area network (WAN), a wireless WAN (WWAN), a metropolitan area network (MAN), a portion of the Internet, a portion of the Public Switched Telephone Network (PSTN), a cellular telephone network, or a combination of two or more of these. Network 110 may include one or more networks 110.