Dynamic game intervention
AssigneeSony Interactive Entertainment Inc.
InventorsJennifer Sheldon, Elizabeth Juenger, Sarah Karp
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AssigneeSony Interactive Entertainment Inc.
InventorsJennifer Sheldon, Elizabeth Juenger, Sarah Karp
Estimating the term…
Systems and methods for determining excessive motions or strained positions based on inputs associated with gameplay of game titles. A game intervention server may evaluate, based on learning models, posture, and physical motions of players for repetitive, unbalanced, or excessive motions, as well as gameplay quality patterns, and compare to thresholds for identifying unhealthy conditions. The game intervention server may make recommendations regarding breaks, stretches, warm-up/cool-down, curbing extended periods of play, etc. Notifications may be overlaid on screen with option to pause play without exiting game session. In-game events and requirements may also be adjusted based on learned insights to avoid excessive movement or counteract unbalanced movement.
A method for dynamic intervention during gameplay sessions, the method comprising:
A system for dynamic intervention during gameplay sessions, the system comprising:
A non-transitory computer readable medium comprising instructions, the instructions, when executed by a computing system, cause the computing system to:
Dependencies are inferred from the claim text.