Method, apparatus and computer program for identifying intention of user in game
AssigneeNexon Korea Corporation
InventorJeong Heum Park
Life of this patent
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Abstract
According to an aspect of the disclosure, a game providing method is provided. The game providing method includes: displaying a game interface comprising a plurality of blocks; detecting a first interaction on a first block among the plurality of blocks; specifying the first block as a trigger block in response to the first block; detecting a second interaction on a second block adjacent to the first block; and performing, based on characteristic of the second interaction, either one of switching positions between the first block and the second block, and specifying the second block as the trigger block.
Claims17
A game providing method:
- displaying a game interface comprising a plurality of blocks;
- detecting a first user interaction on a first block among the plurality of blocks;
- specifying the first block as a trigger block in response to the first user interaction;
- detecting a second user interaction on a second block adjacent to the first block;
- and
- performing, based on a characteristic of the second user interaction, either one of switching positions between the first block and the second block, and specifying the second block as the trigger block,
- wherein the second block is specified as the trigger block when a holding time of the second user interaction is longer than a predetermined time length or the second user interaction is a drag input that starts from the second user interaction,
- wherein the positions between the first block and the second block are switched when a holding time of the second user interaction is shorter than the predetermined time length, wherein the trigger block is a block which is able to switch its position with an adjacent block.
A game providing apparatus, comprising:
- a memory storing instructions;
- and
- at least one processor configured to execute the instructions to:
- display a game interface comprising a plurality of blocks;
- detect a first user interaction on a first block among the plurality of blocks;
- specify the first block as a trigger block in response to the first user interaction;
- detect a second user interaction on a second block adjacent to the first block;
- and
- perform, based on a characteristic of the second user interaction, either one of switching positions between the first block and the second block, and specifying the second block as the trigger block,
- wherein the second block is specified as the trigger block when a holding time of the second user interaction is longer than a predetermined time length or the second user interaction is a drag input that starts from the second user interaction,
- wherein the positions between the first block and the second block are switched when a holding time of the second user interaction is shorter than the predetermined time length,
- wherein the trigger block is a block which is able to switch its position with an adjacent block.
Dependencies are inferred from the claim text.