Surfing simulation device and surfing simulation method
AssigneeBeijing Xiaomi Mobile Software Co., Ltd.
InventorsZheng Xing, Yingchun Xie
Life of this patent
Estimating the term…
Abstract
A surfing simulation device can be wirelessly connected with virtual reality (VR) glasses. The surfing simulation device includes a surfboard, a surfboard base, and a controller disposed in the surfboard base. The controller controls the actions of the surfboard based on scene information associated with a surfing scene displayed in the VR glasses, such that the actions of the surfboard are synchronous with the surfing scene displayed in the VR glasses. The surfboard of the surfing simulation device can make simulating actions in real time by synchronizing with a surfing scene displayed in VR glasses, such that users can experience the immersive feeling.
Claims19
A surfing simulation device, wirelessly connected with virtual reality (VR) glasses, the device comprising:
- a surfboard,
- a surfboard base, and
- a controller disposed in the surfboard base,
- wherein:
- the controller is configured to control actions of the surfboard based on scene information associated with a surfing scene displayed in the VR glasses, such that the actions of the surfboard are synchronous with the surfing scene displayed in the VR glasses;
- the scene information includes moving path information and/or sea wave information corresponding to a time;
- the moving path information includes direction, speed, and acceleration of plane movement;
- and
- the sea wave information includes surf angle, surf speed, and surf frequency.
A surfing simulation method, applied to a surfing simulation device wirelessly connected with VR glasses, the method comprising:
- receiving scene information associated with a surfing scene displayed in the VR glasses sent by the VR glasses;
- and
- controlling actions of the surfing simulation device according to the scene information, such that the actions are synchronous with the surfing scene displayed in the VR glasses;
- wherein:
- the scene information includes moving path information and/or sea wave information corresponding to a time;
- the moving path information includes direction, speed, and acceleration of plane movement;
- and
- the sea wave information includes surf angle, surf speed, and surf frequency.
A surfing simulation method, applied to VR glasses, the method comprising:
- displaying a surfing scene selected by a user in response to a selection operation of the user;
- and
- sending scene information associated with the surfing scene to an associated surfing simulation device,
- wherein:
- the scene information is used for controlling actions of the surfing simulation device, such that the actions are synchronous with the surfing scene displayed in the VR glasses;
- the scene information includes moving path information and/or sea wave information corresponding to a time;
- the moving path information includes direction, speed, and acceleration of plane movement;
- and
- the sea wave information includes surf angle, surf speed, and surf frequency.
Dependencies are inferred from the claim text.