Systems and methods for remote gameplay management
OwnerKathryn S. Leverinventor
Life of this patent
Estimating the term…
Abstract
Systems and methods are provided that facilitate various types of live casino gameplay for a player that is not physically present at the gaming table. Players can participate in the live gameplay via a computing device at their home, in the casino hotel, or any other suitable location. One or more cameras are positioned proximate to the table game that provide a live video stream for the player to view on their computing device. A delegate of the player is physically present at the table game and interacting with casino personnel running the table game. Real-time communication is facilitated between the delegate and the player. The player provides instructions to the delegate and the delegate carries out the instructions at the table game in real-time.
Claims20
A remote gameplay communication system, comprising:
- a remote player management computing system;
- a camera depository for storing a plurality of cameras within a casino premises, wherein each of the plurality of cameras can be checked-out for use;
- a wireless headset depository for storing a plurality of wireless headsets within the casino premises, wherein each of the plurality of wireless headsets can be checked-out for use;
- a checked-out camera positioned proximate to a gaming table within the casino premises, wherein the checked-out camera is checked-out from the camera depository and provides a video feed of gameplay at the gaming table to the remote player management computing system via network communications;
- a checked-out wireless headset worn by a delegate positioned proximate to the gaming table at the casino premises, wherein wireless headset is checked-out from the wireless headset depository and is in networked communication with the remote player management computing system;
- wherein the remote player management computing system is in communication with a remote computing device via an application executing on the remote computing device, and the remote player management computing system is configured to:
- provide the real-time video feed of gameplay at the gaming table to the remote computing device for display thereon;
- receive gaming instructions from the remote computing device via input to the application executing on the remote computing device;
- and
- provide the gaming instructions to the checked-out wireless headset operated by the delegate.
A remote gameplay communication system, comprising:
- a remote player management computing system;
- a camera depository for storing a plurality of cameras within a casino premises, wherein each of the plurality of cameras can be checked-out for use;
- a wireless headset depository for storing a plurality of wireless headsets within the casino premises, wherein each of the plurality of wireless headsets can be checked-out for use;
- a first checked-out camera positioned proximate to a first position at a gaming table within the casino premises, wherein the first checked-out camera provides a first video feed of gameplay at the gaming table to the remote player management computing system via network communications, wherein the first checked-out camera is checked-out from the camera depository;
- a second checked-out camera positioned proximate to a second position at the gaming table within the casino premises, wherein the second camera provides a second video feed of gameplay at the gaming table to the remote player management computing system via network communications, wherein the second checked-out camera is checked-out from the camera depository;
- a first checked-out wireless headset operated by a first delegate at the first position of the gaming table, wherein the first checked-out wireless headset is in networked communication with the remote player management computing system, wherein the first checked-out wireless headset is checked-out from the wireless headset depository;
- a second checked-out wireless headset operated by a second delegate at the second position of the gaming table, wherein the second checked-out wireless headset is in networked communication with the remote player management computing system, wherein the second checked-out wireless headset is checked-out from the wireless headset depository;
- wherein the remote player management computing system is in communication with a first remote computing device via an application executing on the first remote computing device;
- wherein the remote player management computing system is in communication with a second remote computing device via an application executing on the second remote computing device;
- wherein the remote player management computing system is configured to:
- provide the first video feed of gameplay at the gaming table to the first remote computing device for display thereon;
- provide the second video feed of gameplay at the gaming table to the second remote computing device for display thereon;
- receive first gaming instructions from the first remote computing device via input to the application executing on the first remote computing device;
- provide the first gaming instructions to the first checked-out wireless headset;
- and
- receive second gaming instructions from the second remote computing device via input to the application executing on the second remote computing device;
- and
- provide the second gaming instructions to the second checked-out wireless headset.
A computer-based method of remote gameplay management, comprising:
- associating, by a remote player management computing system, a checked-out camera and a checked-out wireless headset to a reservation for gameplay by a remote player at a casino premises, wherein the checked-out wireless headset is checked-out of a depository of wireless headsets at the casino premises by a delegate, and wherein the checked-out camera is checked-out of a depository of cameras at the casino premises by the delegate;
- receiving, by a remote player management computing system, a video feed of live gameplay at a gaming table located at the casino premises, wherein the video feed is captured by the checked-out camera positioned at the gaming table;
- providing, by the remote player management computing system, the video feed of the live gameplay at the gaming table to a remote computing device of the remote player for display thereon;
- receiving, by the remote player management computing system, a gaming instruction from the remote computing device, wherein the game instruction is provided by the remote player that is not physically located at the gaming table;
- and
- providing, by the remote player management computing system, the gaming instruction to the checked-out wireless headset, wherein the checked-out wireless headset is worn by the delegate at to the gaming table.
Dependencies are inferred from the claim text.