Floating tabletop display
AssigneeAristocrat Technologies Australia Pty Limited
InventorBruce Urban
Life of this patent
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Abstract
A tabletop display is provided, having a tabletop surface and a monitor spaced from the tabletop surface and angled obliquely with respect to the tabletop surface. The monitor defines a front, display surface and an opposing back surface. The tabletop display also includes a column extending from the tabletop surface to the back surface of the monitor, an input mechanism comprising an input aperture spaced from the tabletop surface, and an output mechanism comprising an output aperture spaced from the tabletop surface.
Claims26
A tabletop display comprising:
- a tabletop surface;
- a monitor spaced from the tabletop surface and angled obliquely with respect to the tabletop surface, the monitor comprising:
- a control positioned on a front surface of the monitor and configured to receive player input;
- and
- a lighting device coupled to a back surface of the monitor, wherein the lighting device is configured to automatically change lighting output in response to player input at the control positioned on the front surface of the monitor;
- a column extending from the tabletop surface to the back surface of the monitor, wherein the back surface of the monitor extends from an outside edge of the column to an outside edge of the monitor;
- an input mechanism comprising an input aperture spaced a distance above the tabletop surface, and wherein the input aperture is oriented obliquely with respect to a monitor surface;
- and
- an output mechanism comprising an output aperture spaced a distance above the tabletop surface and attached in lateral side-by-side relation to the input mechanism, and wherein the output aperture is oriented obliquely with respect to the monitor surface.
A gaming machine comprising:
- a base having a substantially horizontal base top surface coplanar with a top surface of a frame surrounding the base, wherein the frame comprises a frame top surface;
- a primary display comprising a housing and display surface, the primary display being spaced a distance from the base top surface wherein the primary display housing is separate from the base top surface and oriented obliquely with respect to the base top surface, the primary display comprising:
- a control positioned on a front surface of the primary display and configured to receive player input;
- and
- a lighting device coupled to a back surface of the primary display, wherein the lighting device is configured to automatically change lighting output in response to player input at the control positioned on the front surface of the primary display;
- an input mechanism spaced a distance above the base top surface, wherein the input mechanism comprises a projection extending from the at least one of the frame top surface and the base top surface such that an input aperture is angled obliquely with respect to the at least one of the frame top surface and the base top surface;
- and
- an output mechanism spaced a distance above the base top surface and attached in lateral side-by-side relation to the input mechanism, wherein the input mechanism comprises a projection extending from the at least one of the frame top surface and the base top surface such that an input aperture is angled obliquely with respect to the at least one of the frame top surface and the base top surface.
A gaming machine comprising:
- a base having a horizontal base top surface coplanar with a top surface of a frame surrounding the base;
- a primary display surface spaced a distance from the base top surface by a column, the primary display surface oriented obliquely with respect to the base top surface, wherein the primary display surface is further spaced to define an exterior volume of empty space between the base top surface and a back surface of the primary display surface, wherein the column is an extension of the horizontal base top surface, the primary display comprising:
- a control included on a front surface of the primary display and configured to receive player input;
- and
- a lighting device coupled to the back surface of the primary display, wherein the lighting device is configured to automatically change lighting output in response to player input at the control included on the front surface of the primary display;
- an input mechanism spaced a distance above the base top surface, wherein the input mechanism comprises an input aperture oriented obliquely with respect to the primary display surface;
- and
- an output mechanism spaced a distance above the base top surface and attached in lateral side-by-side relation to the input mechanism, wherein the output mechanism comprises an output aperture oriented obliquely with respect to the primary display surface.
A method of retrofitting a gaming system, the method comprising:
- removing a first gaming machine from a gaming system frame, the first gaming machine including a first base defining a first footprint of the first gaming machine in a tabletop surface;
- and
- inserting a second gaming machine into the gaming system frame, the second gaming machine including a second base defining a second footprint of the second gaming machine, the second footprint the same as the first footprint, and a base top surface coplanar with a top surface of the gaming system frame, the second gaming machine further including a monitor extending a distance above the base top surface and spaced from the base top surface by a column, wherein a back surface of the monitor extends from an outside edge of the column to an outside edge of the monitor, the monitor comprising:
- a control positioned on a front surface of the monitor and configured to receive player input;
- and
- a lighting device coupled to the back surface of the monitor, wherein the lighting device is configured to automatically change lighting output in response to player input at the control positioned on the front surface of the monitor,
- wherein the column is an extension of the base top surface, wherein an input mechanism extends a distance above the base top surface and an output mechanism extends a distance above the base top surface, wherein the input mechanism is lateral side-by-side relation to the output mechanism, wherein the input mechanism includes an input aperture oriented obliquely with respect to a monitor surface, and wherein the output mechanism includes an output aperture oriented obliquely with respect to the monitor surface.
A tabletop gaming system comprising a plurality of floating tabletop displays, each tabletop display respectively comprising:
- a tabletop surface;
- a monitor spaced from the tabletop surface and angled obliquely with respect to the tabletop surface, the monitor comprising:
- a control positioned on a front surface of the monitor and configured to receive player input;
- and
- a lighting device coupled to a back surface of the monitor, wherein the lighting device is configured to automatically change lighting output in response to player input at the control positioned on the front surface of the monitor;
- a column extending from the tabletop surface to a back surface of the monitor, wherein the back surface of the monitor extends from an outside edge of the column to an outside edge of the monitor;
- an input mechanism comprising an input aperture spaced a distance above the tabletop surface, and wherein the input aperture oriented obliquely with respect to a monitor surface;
- and
- an output mechanism comprising an output aperture spaced a distance above the tabletop surface and attached in lateral side-by-side relation to the input mechanism, and wherein the output aperture oriented obliquely with respect to the monitor surface.
Dependencies are inferred from the claim text.