Devices, methods, and graphical user interfaces for dynamically adjusting presentation of audio outputs
AssigneeApple Inc.
InventorsMarcos Alonso Ruiz, Nathan de Vries, David C. Graham, Freddy A. Anzures
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AssigneeApple Inc.
InventorsMarcos Alonso Ruiz, Nathan de Vries, David C. Graham, Freddy A. Anzures
Estimating the term…
An electronic device displays, on a display, a user interface that includes first and second interactive regions of an application. While displaying the user interface, the device detects an input by a contact on the touch-sensitive surface at a location that corresponds to a user interface element in the first interactive region on the display. In response to detecting the input by the contact, when the input meets intensity-based activation criteria (e.g., the contact has a characteristic intensity above an intensity threshold), the device obscures the first interactive region of the application with the exception of the user interface element without obscuring the second interactive region of the application. When the input meets selection criteria (e.g., the contact has a characteristic intensity below the intensity threshold), the device performs a selection operation that corresponds to the user interface element without obscuring the first interactive region of the application.
A non-transitory computer readable storage medium storing one or more programs, the one or more programs comprising instructions which, when executed by an electronic device with a display, a touch-sensitive surface, and one or more sensors configured to detect intensities of contacts with the touch-sensitive surface, cause the electronic device to:
A method, comprising:
An electronic device, comprising:
Dependencies are inferred from the claim text.
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Based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like…:…
Using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of…:…
Using a touch-screen or digitiser, e.g. input of commands through traced gestures: for inputting data by handwriting, e.g. gesture or text
Using a touch-screen or digitiser, e.g. input of commands through traced gestures: by partitioning the display area of the touch-screen or the…
About 10 years 8 months of term left · ends 12 Jun 2037 (estimated)
This relates generally to electronic devices that provide audio output, and more particularly, devices, methods, and graphical user interfaces that dynamically adjust presentation of audio outputs.
Some electronic devices utilize audiovisual interfaces as a way of providing feedback about user's interactions with the devices.
Some electronic devices, however, provide audiovisual feedback in limited, inefficient, and frustrating ways. For example, some methods interrupt and stop providing audio that a user is currently listening to (e.g., a lecture) and switch abruptly to some other audio (e.g., audio associated with a short video message). These abrupt transitions distract users (thus causing users to lose focus and have to re-play portions of the audio they were listening to), force users to perform additional inputs to revert back the audio that they were listening to, force users to disable certain audio-based effects, and create additional frustrations. By requiring users to perform additional inputs and/or forcing users to re-play portions, conventional electronic devices waste energy.
For a better understanding of the various described embodiments, reference should be made to the Description of Embodiments below, in conjunction with the following drawings in which like reference numerals refer to corresponding parts throughout the figures.
FIG. 1A is a block diagram illustrating a portable multifunction device with a touch-sensitive display in accordance with some embodiments.
FIG. 1B is a block diagram illustrating example components for event handling in accordance with some embodiments.
The disclosed embodiments provide methods and devices for dynamically adjusting presentation of audio outputs. More specifically, in some embodiments, the devices provided herein preview audio content by adjusting audio properties (e.g., volume or non-volume properties) in accordance with the magnitude of a user input (e.g., the intensity of a contact on a touch-sensitive surface and/or the length of a swipe gesture). In some embodiments, while a device is providing a first audio output (e.g., playing a first song), the device “blurs in” a second audio output (e.g., a second song) in accordance with the magnitude of a user input. In some embodiments, blurring-in the second audio includes dynamically adjusting a non-volume property of first audio content (e.g., stereo balance, a cut-off frequency of a low-pass filter applied to the first audio content) based on the magnitude of the input.
Consider an example in which a song is playing via a music application on a user's device. At the same time, the user may have a messaging application open that is displaying a video message (imagine that the video is not yet playing and that the user has to press on the image of the video to play it). In some embodiments, the user can play a “hint” of the video message through a press-and-hold gesture on the video message. The hint blurs-out the song (e.g., by reducing the volume and decreasing the cutoff frequency of a low-pass filter as the intensity of the press-and-hold gesture increases) and blurs-in the video message (by increasing the volume as the intensity of the press-and-hold gesture increases). In some embodiments, above a certain contact intensity, the device plays the video message at full volume, and plays the song at low volume while filtering out the song's high frequency content, so that the song is audible only softly as a “whoomp whoomp” in the background.
In accordance with some embodiments, methods and devices are also provided for altering audio feedback. For example, when activation of a respective affordance causes the device to produce audio feedback, activation of the respective affordance twice in quick succession causes the device to alter the audio feedback.