Readable and editable NPC behavior creation using reinforcement learning
AssigneeElectronic Arts Inc.
InventorsMeng Wu, Harold Chaput, Navid Aghdaie, Kazi Zaman, Yunqi Zhao, Qilian Yu
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AssigneeElectronic Arts Inc.
InventorsMeng Wu, Harold Chaput, Navid Aghdaie, Kazi Zaman, Yunqi Zhao, Qilian Yu
Estimating the term…
According to a first aspect of this specification, there is disclosed a computer implemented method comprising: training, based on an initial behavior goal and using reinforcement-learning, a reinforcement-learning model for controlling behavior of a non-playable character in a computer game environment; converting the trained reinforcement-learning model into a behavior tree model for controlling behavior of the non-playable character; editing, based on a user input, the behavior tree model to generate an updated behavior tree model for controlling behavior of the non-playable character; and outputting a final model for controlling non-player character behavior for use in the computer game environment, wherein the model for controlling non-player character behavior is based at least in part on the updated behavior tree model.
A computer implemented method comprising:
A computer implemented method comprising:
Apparatus comprising one or more processors and a memory, the memory comprising instructions that, when executed by the one or more processors, cause the apparatus to perform operations comprising:
Dependencies are inferred from the claim text.