Systems and methods of automatically performing virtual tasks within a video game
AssigneeNintendo Co., Ltd.
InventorsKazuyoshi Sensui, Masaki Yasuhara
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AssigneeNintendo Co., Ltd.
InventorsKazuyoshi Sensui, Masaki Yasuhara
Estimating the term…
A computer is caused to: manage an item possessed by a player or a player character; and manage a state of a game task an achievement condition of which is that the item is handed over to a non-player character in the game and which is set so as to be associated with each non-player character; and switch a state of the game between a first mode and a second mode, based on a switching input. In the first mode, while the game is played, the computer is caused to achieve a game task, under a condition that the number of the items possessed is changed by a first change amount, based on an operation input by the player. In the second mode, even while the game is not played by the player, the computer is caused to achieve the game task without changing the number of the items possessed.
A computer readable non-transitory storage medium having stored therein an information processing program to be executed by a computer of an information processing apparatus, the information processing program configured to cause the computer to:
An information processing apparatus comprising at least one processor, the at least one processor configured to:
An information processing system comprising:
An information processing method that is executed by a computer controlling an information processing apparatus, the information processing method comprising:
Dependencies are inferred from the claim text.