Sport design, tracking, and community system
AssigneeQatar Foundation for Education, Science and Community Development
InventorsMichael Jean-Marie Aupetit, Khalid Kunji
Life of this patent
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AssigneeQatar Foundation for Education, Science and Community Development
InventorsMichael Jean-Marie Aupetit, Khalid Kunji
Estimating the term…
The present disclosure provides a new and innovative system for sport design, tracking, and sharing. The system includes a set of wireless components in communication with a computing system. The computing system may include a graphical user interface, and at least in some instances, communicates over a network with an external system such as a social media platform. Through the graphical interface, a user may program rules to a sport into the wireless components. The user or users may perform the sport with the programmed wireless components, which analyze the actions performed according to the programmed rules. The analysis and other data collected by the wireless components may be reviewed by the users after playing the sport. Furthermore, the data collected and the rules programmed into the wireless components may be shared online to the external system for rating and ranking by an online community.
A sport design system comprising:
A sport design system comprising:
Dependencies are inferred from the claim text.
From the US filing history. Foreign family members aren’t listed.
Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills: visual, audio or…
Repetitive work cycles; Sequence of movements: sports
Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training…
Balls with special arrangements: electrically conductive, e.g. for automatic arbitration
About 14 years 10 months of term left · ends 27 Aug 2041 (estimated)
Worldwide there is a growing number of individuals suffering from depression, obesity and diabetes partly from a lack of physical activities and direct social interaction with their peers. Such habits can be particularly harmful to children and teenagers because they may be developing lifelong habits and they may be affecting their growth by having such habits. There is also a growing lack of interest in STEM studies among students, which affects the development of knowledge-based economies.
One way to encourage individuals, particularly children and teenagers, to participate in physical activity is video game systems that utilize sensors and motion-tracking technology to promote movement, such as the Nintendo Wii®. Such video game systems, however, require a screen as a reference point and thus limit users' movement. Additionally, such systems limit users to playing the games developed and released by professional game developers.
One way to help encourage individuals to take an interest in STEM studies are various systems, programs, and classes that enable individuals to build and/or create various projects. Typically, however, such systems, programs, and classes are sedentary and do not promote physical activity.
FIG. 1 illustrates a box diagram of an example system for sport design, according to an aspect of the present disclosure.
FIG. 2 illustrates a box diagram of an example system for sport design, tracking, and sharing, according to an aspect of the present disclosure.
FIG. 3 illustrates individuals playing a sport using the provided system for sport design, according to an aspect of the present disclosure.
The present disclosure provides a new and innovative systems for sport design, tracking, and sharing. The provided system includes a set of wireless components, such as sensors and emitters, communicatively connected to a computing device and/or system. In at least some aspects, the computing system may have a graphical user interface. The computing system can be connected over a network (e.g., the Internet) to a social media platform or other remote systems. Through the graphical interface, a user (e.g., a child) may use a graphical programming interface to program rules into the wireless components. Once the wireless components are programmed with the customized rules, the user or users perform a physical activity (e.g., a sport) that is analyzed by the wireless components according to the programmed rules. The analysis and other data collected by the wireless components may be reviewed by the users in real-time or after the game is over and collection completes. Furthermore, the data collected and the rules programmed into the wireless components may be shared online to the social media platform and other remote systems for rating and ranking by an online community.
In an example embodiment of the provided system, a child or multiple children may decide the rules of their new game (e.g., a sport). The children may code their rules of the sports game into the wireless components using the graphical interface. In various aspects, the graphical interface may provide specific rules and building blocks that the children can select from based on the available wireless components. The wireless components may be used in a variety of ways for a game. For example, the children may wear the wireless components, may couple the wireless components with a piece of sporting equipment such as a ball, or may position the wireless components in a field of play. Once the programmed wireless components are in place, the children play the sports game based on their rules.
Activity is monitored by the wireless components according to the code as programmed previously. For example, the wireless components may monitor individuals' movements while playing the sport or may monitor movements of sporting equipment. Once the game has completed, the children may analyze the collected data through a graphical interface. The children may then upload the rules of their new sports game as well as the collected data onto an external system or server, such as a social media platform. Following the upload, other children may download these rules and play the same sport using their own sporting equipment, and upload the collected data from their sport session to the same external system or server. Eventually, the rules of the new sports game may be played by many different groups of children, garnering ratings and rankings in the process as viewed on the external system or server. In this way, the provided system encourages users, particularly children and teenagers, to perform physical activity by playing the sport that the users design.