Virtual-life-based human-machine interaction methods, apparatuses, and electronic devices
AssigneeAlipay (Hangzhou) Information Technology Co., Ltd.
InventorJinhui Sun
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Abstract
Disclosed herein are methods, systems, and apparatus, including computer programs encoded on computer storage media, for virtual-life-based human-machine interaction. One of the method includes obtaining cognitive data for a target user in response to a human-machine interaction from the target user by performing perception analysis on the target user. Target response content is identified based on the cognitive data and sent to the target user. A virtual interactive animation that comprises a virtual life image is dynamically generated based on the cognitive data and the target response content, where the virtual life image has an animation effect that matches the human-machine interaction performed by the target user.
Claims15
A computer-implemented method, comprising:
- in response to a human-machine interaction from a target user, obtaining cognitive data for the target user by performing perception analysis on the target user;
- identifying target response content based on the cognitive data;
- sending the target response content to the target user;
- generating a basic virtual interactive animation based on the target response content, wherein generating the basic virtual interactive animation based on the target response content comprises:
- obtaining a first response feature of the target response content by performing feature extraction on the target response content based on at least one feature dimension predetermined for the target user;
- and
- obtaining the basic virtual interactive animation by inputting the first response feature of the target response content to a predetermined basic virtual image generation model, wherein the predetermined basic virtual image generation model is obtained by training a basic animation effect of a virtual life image marked by sample response content and based on a second response feature in the sample response content, wherein the second response feature in the sample response content has a same feature dimension as the first response feature extracted from the target response content;
- generating an additional virtual interactive animation based on the cognitive data, wherein the cognitive data comprises a first emotional indicator that indicates an emotion of the target user, wherein generating the additional virtual interactive animation comprises:
- determining a second emotional indicator based on the first emotional indicator, wherein the second emotional indicator indicates a responsive emotion to the emotion of the target user that is indicated by the first emotional indicator;
- and
- generating the additional virtual interactive animation based on the second emotional indicator;
- and
- dynamically generating, based on the basic virtual interactive animation and the additional virtual interactive animation, a virtual interactive animation that comprises a virtual life image, wherein the virtual life image has an animation effect that matches the human-machine interaction performed by the target user.
A non-transitory, computer-readable medium storing one or more instructions executable by a computer system to perform operations comprising:
- in response to a human-machine interaction from a target user, obtaining cognitive data for the target user by performing perception analysis on the target user;
- identifying target response content based on the cognitive data;
- sending the target response content to the target user;
- generating a basic virtual interactive animation based on the target response content, wherein generating the basic virtual interactive animation based on the target response content comprises:
- obtaining a first response feature of the target response content by performing feature extraction on the target response content based on at least one feature dimension predetermined for the target user;
- and
- obtaining the basic virtual interactive animation by inputting the first response feature of the target response content to a predetermined basic virtual image generation model, wherein the predetermined basic virtual image generation model is obtained by training a basic animation effect of a virtual life image marked by sample response content and based on a second response feature in the sample response content, wherein the second response feature in the sample response content has a same feature dimension as the first response feature extracted from the target response content;
- generating an additional virtual interactive animation based on the cognitive data, wherein the cognitive data comprises a first emotional indicator that indicates an emotion of the target user, wherein generating the additional virtual interactive animation comprises:
- determining a second emotional indicator based on the first emotional indicator, wherein the second emotional indicator indicates a responsive emotion to the emotion of the target user that is indicated by the first emotional indicator;
- and
- generating the additional virtual interactive animation based on the second emotional indicator;
- and
- dynamically generating, based on the basic virtual interactive animation and the additional virtual interactive animation, a virtual interactive animation that comprises a virtual life image, wherein the virtual life image has an animation effect that matches the human-machine interaction performed by the target user.
A computer-implemented system, comprising:
- one or more computers;
- and
- one or more computer memory devices interoperably coupled with the one or more computers and having tangible, non-transitory, machine-readable media storing one or more instructions that, when executed by the one or more computers, perform one or more operations comprising:
- in response to a human-machine interaction from a target user, obtaining cognitive data for the target user by performing perception analysis on the target user;
- identifying target response content based on the cognitive data;
- sending the target response content to the target user;
- generating a basic virtual interactive animation based on the target response content, wherein generating the basic virtual interactive animation based on the target response content comprises:
- obtaining a first response feature of the target response content by performing feature extraction on the target response content based on at least one feature dimension predetermined for the target user;
- and
- obtaining the basic virtual interactive animation by inputting the first response feature of the target response content to a predetermined basic virtual image generation model, wherein the predetermined basic virtual image generation model is obtained by training a basic animation effect of a virtual life image marked by sample response content and based on a second response feature in the sample response content, wherein the second response feature in the sample response content has a same feature dimension as the first response feature extracted from the target response content;
- generating an additional virtual interactive animation based on the cognitive data, wherein the cognitive data comprises a first emotional indicator that indicates an emotion of the target user, wherein generating the additional virtual interactive animation comprises:
- determining a second emotional indicator based on the first emotional indicator, wherein the second emotional indicator indicates a responsive emotion to the emotion of the target user that is indicated by the first emotional indicator;
- and
- generating the additional virtual interactive animation based on the second emotional indicator;
- and
- dynamically generating, based on the basic virtual interactive animation and the additional virtual interactive animation, a virtual interactive animation that comprises a virtual life image, wherein the virtual life image has an animation effect that matches the human-machine interaction performed by the target user.
Dependencies are inferred from the claim text.