Real-world activity simulation augmentation with real-world data of the activity
AssigneeInternational Business Machines Corporation
InventorsAaron K. Baughman, Shikhar Kwatra, Mary Rudden, Gray Franklin Cannon
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Abstract
By analyzing video, audio, and statistical data of a real-world activity, a real-world scenario is identified that is within a threshold similarity of the analyzed video, audio, and statistical data of the real-world activity. The real-world scenario is applied to a game application that uses the real-world activity as a data source, the applying comprising adjusting a portion of a physics engine, the physics engine simulating a physical phenomenon portrayed in the game application.
Claims20
A computer-implemented method comprising:
- identifying, by analyzing video, audio, and statistical data of a real-world activity, a real-world scenario that is within a threshold similarity of the analyzed video, audio, and statistical data of the real-world activity;
- and
- applying the real-world scenario to a game application that uses the real-world activity as a data source, the applying comprising altering a parameter governing calculation, by a physics engine, of a simulated path of an object portrayed in the game application, the altered parameter affecting simulation, by the physics engine, of the object being simulated to increase a likelihood of a result consistent with the real-world scenario, a simulated appearance of the object remaining unchanged responsive to the altered parameter.
A computer program product for real-world activity simulation augmentation with real-world data of a real-world activity, the computer program product comprising:
- one or more computer readable storage media, and program instructions collectively stored on the one or more computer readable storage media, the program instructions comprising:
- program instructions to identify, by analyzing video, audio, and statistical data of a real-world activity, a real-world scenario that is within a threshold similarity of the analyzed video, audio, and statistical data of the real-world activity;
- and
- program instructions to apply the real-world scenario to a game application that uses the real-world activity as a data source, the applying comprising altering a parameter governing calculation, by a physics engine, of a simulated path of an object portrayed in the game application, the altered parameter affecting simulation, by the physics engine, of the object being simulated to increase a likelihood of a result consistent with the real-world scenario, a simulated appearance of the object remaining unchanged responsive to the altered parameter.
A computer system comprising:
- one or more processors, one or more computer-readable memories, and one or more computer-readable storage devices, and program instructions stored on at least one of the one or more storage devices for execution by at least one of the one or more processors via at least one of the one or more memories, the stored program instructions comprising:
- program instructions to identify, by analyzing video, audio, and statistical data of a real-world activity, a real-world scenario that is within a threshold similarity of the analyzed video, audio, and statistical data of the real-world activity;
- and
- program instructions to apply the real-world scenario to a game application that uses the real-world activity as a data source, the applying comprising altering a parameter governing calculation, by a physics engine, of a simulated path of an object portrayed in the game application, the altered parameter affecting simulation, by the physics engine, of the object being simulated to increase a likelihood of a result consistent with the real-world scenario, a simulated appearance of the object remaining unchanged responsive to the altered parameter.
Dependencies are inferred from the claim text.