System, server and method for controlling game character
AssigneeNCSOFT Corporation
InventorsKyuhyun Kim, Byungkyu Na, Miseon Park
Life of this patent
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Abstract
A system, server, and method for controlling a game character are provided. The system for controlling a game character according to one embodiment includes a first user terminal configured to acquire an input of a first user, a server configured to generate game play information based on the input of the first user, and a second user terminal configured to perform at least one of control over a game character of a second user and provision of motion guidance information related to the game character based on the game play information.
Claims20
A system for controlling a game character comprising:
- a first user terminal configured to control playing of a game by controlling a first game character according to a first input of a first user, and acquire a second input of the first user during the playing of the game, the second input including information related to a motion of a second game character, the second input not controlling the first game character;
- a server configured to generate game play information based on the second input of the first user;
- and
- a second user terminal configured to control playing of the game by controlling the second game character of a second user, and perform, based on the game play information, at least one of control over the second game character to execute the motion corresponding to the second input of the first user and provision of motion guidance information for guiding the second game character to execute the motion corresponding to the second input of the first user, while the second user terminal continues to control playing of the game based on an input of the second user.
A server comprising:
- a communication device configured to communicate with a first user terminal and a second user terminal;
- and
- a processor configured to:
- provide data of a game to the first user terminal and the second user terminal to play the game, a first game character and a second game character of the game being respectively controlled by the first user terminal and the second user terminal;
- receive, through the communication device, a first input controlling the first game character from a first user of the first user terminal during playing of the game;
- receive, through the communication device, a second input of the first user from the first user of the first user terminal, the second input including information related to a motion of the second game character, the second input not controlling the first game character;
- generate game play information based on the received second input of the first user, and
- transmit, to the second user terminal through the communication device, the generated game play information, which is used to perform at least one of control over the second game character to execute the motion corresponding to the input of the first user and provision of motion guidance information for guiding the second game character to execute the motion corresponding to the second input of the first user, while the second user terminal continues to control playing of the game based on an input of a second user.
A method for controlling a game character, comprising:
- controlling, at a first user terminal, playing of a game by controlling a first game character according to a first input of a first user, and acquiring a second input of the first user during the playing of the game, the second input including information related to a motion of a second game character, the second input not controlling the first game character;
- generating, at a server, game play information based on the second input of the first user;
- and
- controlling, at a second user terminal, playing of the game by controlling the second game character of a second user and performing, based on the game play information, at least one of control over the second game character to execute the motion corresponding to the second input of the first user and provision of motion guidance information for guiding the second game character to execute the motion corresponding to the second input of the first user, while the second user terminal continues to control playing of the game based on an input of the second user.
Dependencies are inferred from the claim text.