Cloud gaming adaptive synchronization mechanism
AssigneeIntel Corporation
InventorPerazhi Sameer Kalathil
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Abstract
An apparatus to facilitate processing of cloud gaming data is disclosed. The apparatus includes one or more processors to receive a plurality of frames of game video data, render the plurality of frames to have a variable frame rate, encode the plurality of frames as encoded game data and transmit the encoded game data to a client computing device.
Claims19
An apparatus to facilitate processing of cloud gaming data, comprising:
- one or more processors to receive an adaptive refresh rate range of a display device at a client computing device, receive a plurality of frames of game video data, render the plurality of frames to have a variable frame rate, encode the plurality of frames as encoded game data and transmit the encoded game data to the client computing device.
An apparatus to facilitate processing of cloud gaming data, comprising:
- one or more processors to receive encoded game data from a server computing device, decode the game data into a plurality of frames of game video data having a variable frame rate, and render the plurality of frames as game video data, including performing an adaptive synchronization flip operation using the variable frame rate.
At least one computer readable medium having instructions stored thereon, which when executed by one or more processors, cause the processors to:
- receive a plurality of frames of game video data;
- render the plurality of frames to have a variable frame rate;
- encode the plurality of frames as encoded game data;
- and
- transmit the encoded game data to a client computing device.
A method to facilitate processing of cloud gaming data, comprising:
- receiving encoded game data from a server computing device;
- decoding the game data into a plurality of frames of game video data having a variable frame rate;
- and
- rendering the plurality of frames as game video data, including performing an adaptive synchronization flip operation using the variable frame rate.
Dependencies are inferred from the claim text.