# US 11,443,471 B2 · Animation production method

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- Number: US 11,443,471 B2
- Document ID: US11443471B2
- Status: Granted
- Kind: B2
- Application number: 17/008,129
- Filed: 2020-08-31
- Published: 2022-02-03
- Granted: 2022-09-13
- Earliest claimed: 2020-07-29
- Assignees: AniCast RM Inc.
- Applicants: AniCast RM Inc.
- Inventors: Yoshihito Kondoh; Masato Murohashi
- Web page: https://patentgrep.com/patent/US11443471B2

## CPC

- G06T 13/40: of characters, e.g. humans, animals or virtual beings
- G06T 15/20: Perspective computation
- G06T 19/006: {Mixed reality (object pose determination, tracking or camera calibration for mixed reality G06T7/00)}
- G06T 19/20: Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
- G06T 2219/2016: Rotation, translation, scaling
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL

## Abstract

To allow free animation production in virtual space, an animation production method executed by a computer comprising: a step of placing a virtual camera for shooting a character in a virtual space; a step of placing an object to which a size is set in the virtual space; a step of scaling the object according to the size; and a step of generating an image shot by the camera.

## Claims

### Claim 1

An animation production method executed by a computer comprising:
a step of placing a virtual camera for shooting a character in a virtual space, the virtual space having a coordinate system;
a step of placing a first object and a second object in the virtual space, a first size and a second size set to the first and second objects respectively;
a step of scaling the first and second objects according to the first and second sizes and a length of one unit in the coordinate system; and
a step of generating an image shot by the camera.

### Claim 2 (depends on 1)

The animation production method according to claim 1, wherein
the first object is a character.

### Claim 3 (depends on 1)

The animation production method according to claim 1, wherein
the computer allows the character to enter an interior of the object.
