# US 11,439,902 B2 · Information handling system gaming controls

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- Number: US 11,439,902 B2
- Document ID: US11439902B2
- Status: Granted
- Kind: B2
- Application number: 16/864,671
- Filed: 2020-05-01
- Published: 2021-11-04
- Granted: 2022-09-13
- Earliest claimed: 2020-05-01
- Assignees: Dell Products L.P.
- Applicants: Dell Products L.P.
- Inventors: Michiel Sebastiaan Emanuel Petrus Knoppert
- Web page: https://patentgrep.com/patent/US11439902B2

## CPC

- A63F 13/428: involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
- G06F 3/0346: with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
- A63F 13/211: using inertial sensors, e.g. accelerometers or gyroscopes
- A63F 13/213: comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence)
- A63F 13/24: Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F 13/26: having at least one additional display device, e.g. on the game controller or outside a game booth
- A63F 13/426: involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
- A63F 13/533: for prompting the player, e.g. by displaying a game menu
- A63F 13/87: Communicating with other players during game play, e.g. by e-mail or chat
- A63F 13/92: Video game devices specially adapted to be hand-held while playing
- G06F 3/013: {Eye tracking input arrangements (G06F3/015 takes precedence)}
- G06F 3/017: {Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser G06F3/04883)}
- G06F 3/167: {Audio in a user interface, e.g. using voice commands for navigating, audio feedback}
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)

## Abstract

A controller selectively couples and de-couples at a rear surface of a portable information handling system and presents gaming content at both an integrated display and a peripheral display. The portable information handling system rests proximate the peripheral display when gaming content is presented at the peripheral display to present a communications interface of the gaming application. An end user manages gaming application communication between individuals and teams with gaze and voice inputs detected at the portable information handling system.

## Claims

### Claim 1

An information handling system comprising:
a main housing;
a processor disposed in the main housing and operable to execute instructions that process information;
a memory disposed in the main housing and interfaced with the processor, the memory operable to store the instructions and the information;
a gyroscope interfaced with the processor and operable to sense orientation;
an accelerometer interfaced with the processor;
a display integrated in the upper surface of the main housing and interfaced with the processor, the display operable to present the information as visual images;
a non-transient memory integrated in the main housing and storing instructions that when executed on the processor presents one of selectable gaming application interactive content or control content on the integrated display based upon an orientation sensed by the gyroscope and accelerometer, the control content including at least a drawer that slides open to expose selectable gaming control options based upon a sideways acceleration in a first direction and that slides closed in response to a sideways acceleration is a second direction.

### Claim 2 (depends on 1)

The information handling system of claim 1 wherein:
the orientation comprises first and second postures, the instructions presenting the interactive content with the first posture and the control content with the second posture.

### Claim 3 (depends on 2)

The information handling system of claim 2 wherein the control content comprises a map associated with the interactive content.

### Claim 4 (depends on 2)

The information handling system of claim 2 wherein the control content comprises a menu having tools selectable for use in the interactive content.

### Claim 5 (depends on 2)

The information handling system of claim 2 wherein the control content comprises a communication interface for chat with players of the interactive content.

### Claim 6 (depends on 5)

The information handling system of claim 5 further comprising a camera integrated in the main housing and interfaced with the processor, the control content comprising plural communication icons, the instructions initiating a text bubble in response to detection by the camera of an eye gaze at a selected of the plural communication icons.

### Claim 7 (depends on 6)

The information handling system of claim 6 wherein the instructions initiate a voice chat if voice is detected without an eye gaze at the text bubble and initiate a voice to text translation to populate the text bubble with text if voice is detected with an eye gaze at the text bubble.

### Claim 8 (depends on 7)

The information handling system of claim 7 wherein plural communication icons comprise at team icon associate with chat to plural team members and plural individual icons each associated with individuals of the team.

### Claim 9 (depends on 1)

The information handling system of claim 1 further comprising:
a controller having plural input devices and configured to couple to a rear surface of the main housing; and
a gimbal motor disposed between the controller and main housing;
wherein the instructions interface with the gimbal motor to maintain the main housing in a predetermined orientation sensed by the gyroscope in response to rotation of the controller.

### Claim 10

A method for presenting gaming content at an information handling system integrated display, the method comprising:
detecting first and second orientations of the information handling system housing;
in response to the detecting the first orientation, removing gaming control content and presenting interactive gaming content at the integrated display; and
in response to detecting the second orientation, removing the interactive gaming content and presenting the gaming control content at the integrated display;
wherein the first orientation comprises a sideways acceleration in a first direction to open a drawer and the second orientation comprises a sideways acceleration in a second direction to close the drawer.

### Claim 11 (depends on 10)

The method of claim 10 wherein the control content comprises a map presenting a position within the interactive content.

### Claim 12 (depends on 10)

The method of claim 10 wherein the control content comprises a menu of tools for use in the interactive content.

### Claim 13 (depends on 10)

The method of claim 10 wherein the control content comprises a communication interface to support chat with players of the interactive content.

### Claim 14 (depends on 13)

The method of claim 13 further comprising:
detecting an eye gaze at a communication icon of the communication interface;
in response to the detecting presenting a text bubble associated with the communication icon at the integrated display.

### Claim 15 (depends on 14)

The method of claim 14 further comprising:
detecting voice;
in response to the detecting voice, initiating a voice chat when eye gaze is not detected as directed at the text bubble; and
in response to the detecting voice, initiating a text chat when eye gaze is detected as directed at the text bubble.

### Claim 16 (depends on 15)

The method of claim 15 further comprising removing the text bubble in response to the initiating a voice chat.

### Claim 17 (depends on 15)

The method of claim 15 further comprising:
presenting the text bubble as a transparent image; and
in response to the initiating the text chat, presenting the text bubble as a full image.

### Claim 18

An information handling system comprising:
a processor operable to execute instructions; and
a non-transitory memory storing instructions that when executed on the processor present detect first and second orientations of the information handling system housing, in response to detecting the first orientation, present interactive gaming content at the integrated display while removing gaming control content, and in response to detecting the second orientation, present the gaming control content at the integrated display while removing the interactive gaming content, the first orientation comprising a sideways acceleration in a first direction to open a drawer, the second orientation comprising a sideways acceleration in a second direction to close the drawer.

### Claim 19 (depends on 18)

The information handling system of claim 18 wherein the control content comprises a map presenting a position within the interactive content.

### Claim 20 (depends on 19)

The information handling system of claim 19 wherein the control content comprises a communication interface to support chat with players of the interactive content.
