Generation of context-aware, personalized challenges in computer games
AssigneeElectronic Arts Inc.
InventorsJesse Harder, Harold Chaput, Mohsen Sardari, Navid Aghdaie, Kazi Zaman
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AssigneeElectronic Arts Inc.
InventorsJesse Harder, Harold Chaput, Mohsen Sardari, Navid Aghdaie, Kazi Zaman
Estimating the term…
According to an aspect of this specification, there is described a computer implemented method comprising: receiving input data, the input data comprising data relating to a user of a computer game; generating, based on the input data, one or more candidate challenges for the computer game; determining, using a machine-learned model, whether each of the one or more of the candidate challenges satisfies a threshold condition, wherein the threshold condition is based on a target challenge difficultly; in response to a positive determination, outputting the one or more candidate challenges that satisfy the threshold condition for use in the computer game by the user.
A computer implemented method comprising:
Apparatus comprising one or more processors and a memory, the memory comprising instructions that, when executed by the one or more processors, cause the apparatus to perform operations comprising:
A computer implemented method comprising:
Dependencies are inferred from the claim text.