Replication of content to one or more servers
AssigneeKyndryl, Inc.
InventorsKelly Abuelsaad, Lisa Seacat DeLuca, Soobaek Jang, Daniel C. Krook
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Abstract
An approach is provided to automatically replicate content to certain servers in a networking environment based on, amongst other metrics, location of third parties accessing information in a social networking environment. The approach includes obtaining content from a user within a networked environment and analyzing information of one or more third parties that have access to the networked environment and who have an association with the user. The approach further includes replicating the content to one or more servers within the networked environment based on the analyzed information of the one or more third parties.
Claims20
A computer-implemented method comprising:
- obtaining, by a computing device, content originating from a user of a computer network and published on the computer network;
- determining, by the computing device, locations of a subset of third party users of the computer network who are likely to retrieve the content based on historical access patterns of the third party users, wherein the subset of the third party users are associated with the user on the computer network from whom the content is obtained;
- determining, by the computing device, network usage patterns of the subset of third party users;
- determining, by the computing device, that one or more of the subset of third party users meets a threshold value for a predetermined type of information accessed based on the network usage patterns;
- determining, by the computing device, one or more servers nearest to each of the one or more of the subset of third party users;
- and
- selectively replicating, by the computing device, the content for storage on respective ones of the one or more servers nearest the locations of the one or more of the subset of third party users meeting the threshold value for the predetermined type of information accessed,
- wherein the threshold value is a percentage of the subset of third party users above a predetermined percentage of all third party users associated with the user on the computer network.
A computer program product comprising a computer readable storage medium having program instructions embodied therewith, the program instructions executable by a computing device to cause the computing device to:
- obtain content originating from a user of a computer network and published on the computer network;
- determine locations of a subset of third party users of the computer network who are likely to retrieve the content based on historical access patterns of the third party users, wherein the subset of the third party users are associated with the user on the computer network from whom the content is obtained;
- determine network usage patterns of the subset of third party users;
- determine whether one or more of the subset of third party users meets a threshold value for a predetermined type of information accessed based on the network usage patterns;
- determine one or more servers nearest to each of the one or more of the subset of third party users;
- and
- selectively replicate the content for storage on respective ones of the one or more servers nearest the locations of the one or more of the subset of third party users determined to meet the threshold value for the predetermined type of information accessed,
- wherein the threshold value is a percentage of the subset of third party users being above a predetermined percentage of all third party users associated with the user on the computer network.
Dependencies are inferred from the claim text.