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US 11,386,754 B2Granted
Dynamically configurable wager-based gaming device supporting skill-affected payout configurations and chance-based payout configurations
AssigneeAkkadian Enterprises
InventorsGeorg M Washington, Michael M Oberberger
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Abstract
Various aspects described here are directed to dynamically configurable, electronic wager-based gaming devices supporting skill-affected payout configurations and chance-based payout configurations of skill-based, wager-based game titles.
Claims40
A computer-implemented method of operating a gaming machine, comprising:
- providing a game configured to be executed by the gaming machine;
- providing a skill-affected, wager-based game engine configured to enable configuration of the game as a skill-affected version of the game that uses skill-affected game rule data and skill-affected payout data;
- providing a chanced-based, wager-based game engine configured to enable configuration of the game as a chance-affected version of the game that uses chance-based game rule data and chance-based payout data;
- providing a game configuration manager;
- and
- displaying, on a display of the gaming machine, a graphical user interface configured to enable selecting to configure the game as the skill-affected version of the game that uses the skill-affected game rule data and the skill-affected payout data or as the chance-based version of the game that uses the chance-based game rule data and the chance-based payout data;
- receiving an interaction with the graphical user interface, the received interaction indicating a selected one of the skill-affected version and the chance-based only version of the game;
- configuring, by the game configuration manager, the gaming machine for game play of the game according to the received selection as either the skill-affected version of the game or the chance-based only version of the game, such that the skill-affected, wager-based game engine, the skill-affected game rule data and the skill-affected payout data govern game play and payouts when the game is configured as the skill-affected version of the game and such that the chanced-based, wager-based game engine, the chance-based game rule data and the chance-based payout data govern game play and payouts when the game is configured as the chance-based version of the game;
- enabling game play according to the skill-affected game rule data when the when the game is configured as the skill-affected version of the game or according to the chance-based game rule data when the game is configured as the chance-based version of the game and receiving player input from a user interface of the gaming machine during game play as the player interacts with in-game assets and wagering opportunities of the provided game;
- and
- generating, using a random number generator, random outcomes upon receiving player inputs with the wagering opportunities, and determining payouts according to the generated random opportunities using the skill-affected payout data when the game is configured as the skill-affected version of the game and using the chance-based payout data when the game is configured as the chance-based version of the game.
8 more elements
A computer-implemented method of operating a game in a gaming machine, comprising:
- determining whether predetermined criteria are satisfied;
- configuring, by a game configuration manager, the gaming machine for game play of the game as either a skill-affected version of the game or a chance-based only version of the game, such that a skill-affected, wager-based game engine uses skill-affected game rule data and skill-affected payout data to govern game play and payouts when the predetermined criteria are satisfied and such that a chanced-based, wager-based game engine uses chance-based game rule data and chance-based payout data to govern game play and payouts when the predetermined criteria are not satisfied;
- enabling the skill-affected, wager-based game engine to govern game play according to the skill-affected game rule data when the when the game is configured as the skill-affected version of the game or enabling the chanced-based, wager-based game engine to govern game play according to the chance-based game rule data when the game is configured as the chance-based version of the game and receiving player input from a user interface of the gaming machine during game play as the player interacts with in-game assets and wagering opportunities of the provided game;
- and
- generating, using a random number generator, random outcomes upon receiving player inputs with the wagering opportunities, and determining payouts according to the generated random opportunities using the skill-affected payout data when the game is configured as the skill-affected version of the game and using the chance-based payout data when the game is configured as the chance-based version of the game.
2 more elements
An electronic gaming device, comprising:
- a memory;
- a processor;
- a user interface;
- a skill-affected, wager-based game engine;
- a chanced-based, wager-based game engine;
- a game configuration manager;
- and
- a plurality of processes spawned by the processor, the plurality of processes comprising processing logic to:
- provide a game configured to be executed by the gaming machine;
- display, on a display of the gaming machine, a graphical user interface configured to enable selecting to configure the game as a skill-affected version of the game that uses skill-affected game rule data and skill-affected payout data or as a chance-based version of the game that uses chance-based game rule data and chance-based payout data;
- receive an interaction with the graphical user interface, the received interaction indicating a selected one of the skill-affected version and the chance-based only version of the game;
- configure, by the game configuration manager, the gaming machine for game play of the game according to the received selection as either the skill-affected version of the game or the chance-based only version of the game, such that the skill-affected, wager-based game engine, the skill-affected game rule data and the skill-affected payout data govern game play and payouts when the game is configured as the skill-affected version of the game and such that the chanced-based, wager-based game engine, chance-based game rule data and the chance-based payout data govern game play and payouts when the game is configured as the chance-based version of the game;
- enable, by the skill-affected, wager-based game engine, game play according to the skill-affected game rule data when the when the game configuration manager configures the game as the skill-affected version of the game or enable, by the chance-based, wager-based game engine, game play according to the chance-based game rule data when the game configuration manager configures the game as the chance-based version of the game and receive player input from a user interface of the gaming machine during game play as the player interacts with in-game assets and wagering opportunities of the provided game;
- and
- generate, using a random number generator, random outcomes upon receiving player inputs with the wagering opportunities, and determine payouts according to the generated random opportunities using the skill-affected payout data when the game is configured as the skill-affected version of the game and using the chance-based payout data when the game is configured as the chance-based version of the game.
12 more elements
An electronic gaming device, comprising:
- a memory;
- a processor;
- a user interface;
- a skill-affected, wager-based game engine;
- a chanced-based, wager-based game engine;
- a game configuration manager;
- and
- a plurality of processes spawned by the processor, the plurality of processes comprising processing logic to:
- determine whether predetermined criteria are satisfied;
- configure, by the game configuration manager, the gaming machine for game play of the game as either the skill-affected version of the game or the chance-based only version of the game according to the determined criteria, such that the skill-affected, wager-based game engine, the skill-affected game rule data and the skill-affected payout data govern game play and payouts when the determined criteria are satisfied and such that the chanced-based, wager-based game engine, the chance-based game rule data and the chance-based payout data govern game play and payouts when the determined criteria are not satisfied;
- enable, by the skill-affected, wager-based game engine, game play according to the skill-affected game rule data when the when the game configuration manager configures the game as the skill-affected version of the game or enable, by the chance-based, wager-based game engine, game play according to the chance-based game rule data when the game configuration manager configures the game as the chance-based version of the game and receive player input from a user interface of the gaming machine during game play as the player interacts with in-game assets and wagering opportunities of the provided game;
- and
- generate, using a random number generator, random outcomes upon receiving player inputs with the wagering opportunities, and determine payouts according to the generated random opportunities using the skill-affected payout data when the game is configured as the skill-affected version of the game and using the chance-based payout data when the game is configured as the chance-based version of the game.
10 more elements
Dependencies are inferred from the claim text.