Gaming machine and method having bonus game trigger adjustments based on supplemental data
AssigneeEveri Games, Inc.
InventorSteven Meyer
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Abstract
Methods and systems facilitate the adjustment of probabilities of triggering different bonus games in a slot machine where the probability adjustment is based on supplemental data. Programming and data structure design are provided to implement a bonus trigger probability adjusting arrangement based on supplemental data input. Such supplemental data includes the state of a dynamic interactive game theme sequence displayed at the gaming machine. Player inputs can alter the sequence of the theme display and affect the adjustment of probabilities.
Claims15
A gaming machine comprising:
- (a) a display system including a video display;
- (b) a player input system;
- (c) a controller operatively coupled to control the display system, and operatively coupled to the player input system, wherein the controller is programmed to:
- cause the video display to display a time-varying game theme display sequence including one or more interactive graphical elements;
- based at least in part on a player input received through the player input system, change a state of the time-varying game theme display sequence;
- associated with changing the state of the time-varying game theme display sequence, adjust a bonus trigger probability data structure to change a probability of at least one of multiple bonus games being triggered in an instance of a game at the gaming machine and thereby place the bonus trigger probability data structure in a modified state in which at least two of the multiple bonus games each have a respective non-zero probability of being triggered in a respective instance of the game after the adjustment to the bonus trigger probability data structure;
- and
- in response to a game activation input received through the player input system while the bonus trigger probability data structure is in the modified state, (i) conduct a respective instance of the game to cause a game outcome to be displayed through the display system, (ii) apply the respective probability of each of the at least two of the multiple bonus games to select one of the at least two of the multiple bonus games, and (iii) activate the selected one of the at least two of the multiple bonus games at the gaming machine.
A method performed under control of a gaming machine electronic controller, the method comprising:
- (a) displaying on a video display a time-varying game theme display sequence including one or more interactive graphical elements;
- (b) receiving a player input at a gaming machine, and based thereon, changing a state of the time-varying game theme display sequence;
- (c) associated with changing the state of the time-varying game theme display, adjusting a bonus trigger probability data structure to change a probability of at least one of multiple bonus games being triggered in an instance of a game at the gaming machine and thereby place the bonus trigger probability data structure in a modified state in which at least two of the multiple bonus games each have a respective non-zero probability of being triggered in a respective instance of the game after the adjustment;
- and
- (d) in response to a game activation input at the gaming machine while the bonus trigger probability data structure is in the modified state, (i) conducting a respective instance of the game to cause a game outcome to be displayed through a display system of the gaming machine, and (ii) applying the respective probability of each of the at least two of the multiple bonus games to select one of the at least two of the multiple bonus games, and (iii) activating the selected one of the at least two of the multiple bonus games at the gaming machine.
Dependencies are inferred from the claim text.