Optimized power consumption in a gaming establishment having gaming devices
AssigneeAristocrat Technologies, Inc. (ATI)
InventorBinh Nguyen
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Abstract
In one embodiment, a gaming system, method, and device may have a memory having a plurality of power management rules and a processor configured to receive a power status information from another device, retrieve at least one power management rule from the memory, and configure a power state of the gaming device or its peripheral device based on the power status information and the at least one power management rule.
Claims20
A gaming device among a plurality of gaming devices coupled through a network associated with an establishment, the gaming device comprising:
- a plurality of power consuming peripherals;
- and
- a controller having a processor and memory storing a first propagation pattern, and a plurality of management rules, and instructions, which, when executed, cause the processor to at least:
- receive status information transmitted from a remote device based on a second propagation pattern associated with the remote device via the network;
- retrieve at least one management rule from the plurality of management rules available for use at the gaming device;
- set a power state for the plurality of power consuming peripherals associated with the gaming device based on the status information received from the remote device and the at least one management rule;
- control power supplied to the plurality of power consuming peripherals associated with the gaming device in accordance with the power state;
- and
- transmit a confirmation notification based on the first propagation pattern associated with the gaming device via the network to the remote device.
A method for controlling power consumption at a gaming establishment having a plurality of gaming devices interconnected via one or more networks, the method comprising:
- receiving, at a first gaming device of the plurality of gaming devices, an operating parameter and a first propagation pattern from a second gaming device of the plurality of gaming devices based on a second propagation pattern associated with the second gaming device via the one or more networks;
- retrieving, at the first gaming device, at least one control rule;
- configuring a state of at least one peripheral device coupled to the first gaming device based on the operating parameter received via the second propagation pattern, and the at least one control rule;
- and
- transmitting the state of at least one peripheral device coupled to one or more other of the plurality of gaming devices based on the first propagation pattern.
A power consumption management system for gaming systems comprising:
- a plurality of gaming devices coupled to a network, each of the plurality of gaming devices is associated with a plurality of power consuming peripherals and a respective propagation pattern, and at least one of the plurality of gaming devices including a monitoring device operable to determine status information of the at least one of the plurality of gaming devices;
- a gaming server coupled to the plurality of gaming devices via the network, and having at least one processor and memory storing a plurality of management rules and instructions, which, when executed, cause the at least one processor to at least:
- receive at a first gaming device of the plurality of gaming devices the status information transmitted from a second gaming device of the plurality of gaming devices based on a second propagation pattern associated with the second gaming device of the plurality of gaming devices via the network;
- retrieve at least one management rule from the plurality of management rules available for use at the first gaming device;
- configure a power state for the plurality of power consuming peripherals associated with the first gaming device based on the status information received from the second gaming device and the at least one management rule retrieved;
- power the plurality of power consuming peripherals associated with the first gaming device based on the power state configured;
- and
- transmit a confirmation notification based on a first propagation pattern associated with the first gaming device via the network to the second gaming device.
Dependencies are inferred from the claim text.