Leveraging online game goals and economy to drive off-line
OwnerMark Krietzman, Andrew Robinsoninventors
Life of this patent
Estimating the term…
Abstract
A method and system to leverage a gaming infrastructure to encourage actions in a non-virtual environment to achieve virtual world benefits, comprising having a participant install an application on smart phone; the participant sets up an account on Gameco servers; application interacts with Gameco servers; Gameco servers provide participant opportunities to acquire virtual world benefits by visiting specific geographic locations which may include businesses; participants visits specified location; and, participant is provided a virtual reward by Gameco.
Claims10
A method to leverage a gaming infrastructure to encourage actions in a non-virtual environment to achieve virtual world rewards or benefits, the method comprising:
- from time to time Gameco servers contact a participant, via participant's computing device, to notify the participant of an opportunity to achieve virtual rewards in a gaming environment or virtual world via visiting a specific geographical location in the non-virtual environment and performing some action in the non-virtual environment;
- participant is verified as participating;
- and
- Gameco servers determine if opportunity has been met and award virtual reward to participant,
- wherein verifying that the participant is participating includes confirming that the participant is performing the activity by at least one of the computing device of the participant, a computing devices of a client at the specific geographical location, or both.
A method to leverage a gaming infrastructure to encourage actions in a non-virtual environment to achieve virtual world rewards or benefits, the method comprising:
- from time to time Gameco servers contact a participant, via the participant's computing device, to notify the participant of an opportunity to achieve virtual rewards in a gaming environment or virtual world via visiting a specific geographical location in the non-virtual environment and performing some action in the non-virtual environment;
- participant is verified as participating;
- Gameco servers determine if the opportunity has been met and award virtual reward to participant;
- Gameco servers determine that additional opportunities exist for a specific participant at or near the specific geographical location;
- and
- Gameco notifying participant of the opportunity.
A method to leverage a gaming infrastructure to encourage commercial purchases in a non-virtual environment, the method comprising:
- a client contacts Gameco and agrees on an offer of virtual world benefits or rewards to be awarded participants in an online game for performing activities in a real world;
- Gameco servers populate the offer via a notification to the computing devices of at least some of the participants in the online game, wherein the participant must perform the activity at a threshold level to obtain a reward in the virtual game world;
- client pays Gameco for providing the notification;
- and
- client subsidizes at least part of the costs of the virtual reward.
Dependencies are inferred from the claim text.