Changing a virtual world based on real-world locations of players
AssigneeZynga Inc.
InventorsNathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
Life of this patent
Estimating the term…
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AssigneeZynga Inc.
InventorsNathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
Estimating the term…
A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.
A method comprising:
A non-transitory machine-readable medium storing a set of instructions that, when executed by one or more computer processors, configure the one or more computer processors to perform operations, using one or more computer processors, to limit illegal trading of real-world items linked to a computer-implemented game, the operations comprising:
Dependencies are inferred from the claim text.