Adjudicating fault in a virtual simulation environment
AssigneeMicrosoft Technology Licensing, LLC
InventorsDevin Leslie Carraway, Dan Reuben Weisman, Rob Martin Neir, Michael Grodin, Mera Belay Tegene
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AssigneeMicrosoft Technology Licensing, LLC
InventorsDevin Leslie Carraway, Dan Reuben Weisman, Rob Martin Neir, Michael Grodin, Mera Belay Tegene
Estimating the term…
The present disclosure relates to systems, methods, and computer-readable media for adjudicating incidents between players within a simulation environment (e.g., a gaming environment). For example, systems disclosed herein involve training an adjudication model trained to evaluate player data from a plurality of player states over time to determine whether one or more players are at fault for an identified incident within the simulation environment. The systems disclosed herein can maintain a dynamic circular buffer that provides a snapshot of the player data over a predetermined period of time and which provides a scalable and computationally efficient mechanism for evaluating player data for multiple players to determine whether one or more players are violating rules within the simulation environment.
A method performed by a client device, comprising:
A client device, comprising:
A non-transitory computer readable medium including instructions thereon that, when executed by at least one processor, causes a client device to:
Dependencies are inferred from the claim text.