# US 11,308,770 B2 · Gaming system and method with wagering and non-wagering payments to participate in a game of skill

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- Number: US 11,308,770 B2
- Document ID: US11308770B2
- Status: Granted
- Kind: B2
- Application number: 16/281,736
- Filed: 2019-02-21
- Published: 2020-08-27
- Granted: 2022-04-19
- Earliest claimed: 2019-02-21
- Assignees: Igt
- Applicants: Igt
- Inventors: Cameron A. Filipour
- Web page: https://patentgrep.com/patent/US11308770B2

## CPC

- G07F 17/3295: {Games involving skill, e.g. dexterity, memory, thinking}
- G07F 17/3223: {Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/3258: {Cumulative reward schemes, e.g. jackpots}
- G07F 17/3262: {Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played}
- G07F 17/326: {Game play aspects of gaming systems}
- G07F 17/3267: {Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Systems and methods which operate in at least two modes, such as an arcade mode and a hybrid arcade/wagering mode.

## Claims

### Claim 1

A gaming system comprising:
a processor; and
a memory device which stores:
a first plurality of instructions, which when executed by the processor responsive to receipt of an input associated with a first monetary payment amount when the processor is not operating in a first mode of operation, cause the processor to:
automatically convert to the first mode of operation, and
thereafter and for a first play of a skill-based game in the first mode of operation that is not subject to a minimum average expected return-to-player percentage:
receive, via an input device, a first quantifiable skill input, wherein the input associated with the first monetary payment amount and the first quantifiable skill input collectively form a greater quantity of inputs to play the skill-based game in the first mode of operation than a quantity of inputs to play a spinning reel game,
determine, based on the received first quantifiable skill input, a first outcome,
cause a display, by a display device, of the determined first outcome,
determine, based on the determined first outcome and a first paytable of non-monetary awards available in the first mode of operation, a non-monetary award, and
cause a display, by the display device, of a first graphical user interface associated with the first mode of operation, the first graphical user interface comprising a graphical depiction of the determined non-monetary award, and
a second plurality of instructions, which when executed by the processor responsive to receipt of an input associated with a second, greater monetary payment amount when the processor is not operating in a second mode of operation, cause the processor to:
automatically convert to the second mode of operation, and
thereafter and for a second play of the skill-based game in the second mode of operation that is at least partially subject to the minimum average expected return-to-player percentage:
receive, via the input device, a second quantifiable skill input, wherein the input associated with the second monetary payment amount and the second quantifiable skill input collectively form a greater quantity of inputs to play the skill-based game in the second mode of operation than the quantity of inputs to play the spinning reel game,
determine, based on the second received quantifiable skill input, a second outcome,
cause a display, by the display device, of the determined second outcome,
determine, based on the determined second outcome, a difference between the first monetary payment amount and the second monetary payment amount qualifying as a wager amount, and a second paytable of monetary awards available in the second mode of operation, a monetary award, and
cause a display, by the display device, of a second, different graphical user interface associated with the second mode of operation, the second, different graphical user interface comprising a graphical depiction of the determined monetary award.

### Claim 2 (depends on 1)

The gaming system of claim 1, wherein when executed by the processor responsive to receipt of the input associated with the first monetary payment amount, the first plurality of instructions cause the processor to allocate a first portion of the first monetary payment amount to an escrow pool.

### Claim 3 (depends on 2)

The gaming system of claim 2, wherein when executed by the processor responsive to receipt of the input associated with the second monetary payment amount, the second plurality of instructions cause the processor to allocate to the escrow pool a monetary amount from the second monetary payment amount corresponding to the first portion of the first monetary payment amount.

### Claim 4 (depends on 3)

The gaming system of claim 3, wherein the escrow pool comprises a progressive award.

### Claim 5 (depends on 1)

The gaming system of claim 1, wherein the minimum average expected return-to-player percentage of the second paytable is greater than 100%.

### Claim 6 (depends on 5)

The gaming system of claim 5, wherein the second paytable is funded by a portion of the first monetary payment amount.

### Claim 7 (depends on 1)

The gaming system of claim 1, wherein when executed by the processor responsive to receipt of the input associated with the first payment amount, the first plurality of instructions cause the processor to cause a display, by the display device, of a notification associated with a monetary amount which would have been available had the second monetary payment amount been received.

### Claim 8 (depends on 1)

The gaming system of claim 1, further comprising an acceptor, wherein the memory device stores a third plurality of instructions that, when executed by the processor, cause the processor to, responsive to a physical item being received via the acceptor, modify a credit balance based on a monetary value associated with the received physical item, and responsive to a cashout input being received, cause an initiation of any payout associated with the credit balance.

### Claim 9 (depends on 1)

The gaming system of claim 1, wherein the display device comprises part of a mobile device in communication with the processor via a wireless network.

### Claim 10

A gaming system comprising:
a processor; and
a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to:
in a training mode of operation, cause a display device to display a play of a skill-based game upon receipt of a first payment amount, wherein no monetary awards are available to be won during the training mode of operation, and a quantity of inputs associated with an outcome of the play the skill-based game in the training mode of operation exceeds a quantity of inputs associated with an outcome of a play a spinning reel game, and
in a wagering mode of operation, cause the display device to display the play of the skill-based game upon receipt of a second payment amount comprising the first payment amount and a third payment amount, wherein a monetary award is available to be won during the wagering mode of operation, the monetary award is funded from at least the third payment amount, and a quantity of inputs associated with an outcome of the play the skill-based game in the wagering mode of operation exceeds the quantity of inputs associated with the outcome of the play the spinning reel game.

### Claim 11 (depends on 10)

The gaming system of claim 10, wherein the monetary award of the wagering mode of operation is funded from a portion of the first payment amount.

### Claim 12 (depends on 10)

The gaming system of claim 10, wherein when executed by the processor in the training mode of operation, the instructions cause the processor to cause a display, by the display device, of a notification associated with the monetary award available to be won in the wagering mode of operation.

### Claim 13 (depends on 10)

The gaming system of claim 10, wherein when executed by the processor in the training mode of operation, the instructions cause the processor to switch to the wagering mode of operation upon receipt of the second payment amount.
